Full notes
Full Crystal Keeper update
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Repeated intro
Hey everyone, just pushed fixes for several bugs that were affecting gameplay:
What changed
- Gameplay
- Fixes
- UI and audio
✅ Fixed Input Control Issues
- Keyboard input is now properly blocked during upgrade selection screens - no more accidental
unfreezing!
- Escape key no longer disrupts game over cinematics or upgrade panels
- Game remains properly frozen during all UI interactions
✅ Fixed Second Turret Upgrade
- Second turret skill now spawns correctly when selected
- Added robust fallback system to find turret references
✅ Fixed Upgrade Progression
- Level 2 upgrades no longer appear without selecting Level 1 first
- Enforced proper tier progression (I → II → III)
✅ Game Over State Protection
- ALL keyboard shortcuts disabled after game over until restart
- No more spacebar unfreezing after death
- Game over sequence plays uninterrupted
✅ Removed Conflicting Controls
- Cleaned up hardcoded spacebar shortcuts
✅ Fixed that weird card bug
- Upgrade cards would get HUGE if the mouse was over during the initial animation.
- Cards should animate in smoothly no matter where your cursor is
Thanks for your patience while I worked through these issues.
(Please let me know in the comments if you encounter other bugs or still encounter those bugs I mentioned)
Source
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