In this update2
Full notes
Full Crystal Heroes update
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Repeated intro
Hello, Crystal Heroes community!
What changed
- Gameplay
- Balance
- UI and audio
Crystal Heroes changes
We’re excited to roll out our latest update, packed with significant changes and new features to enhance your gaming experience. Here’s what you can expect in the new version:
Major Changes:
- Turn-Based Logic RevampWe’ve implemented a unit-specific turn order system! Now, units with higher dexterity will get their chance to act first, adding a new layer of strategy to your battles.
Redesigned Battle UI: Our Battle User Interface has been overhauled to display more information about your units, including their equipment and consumables, allowing for more informed decisions during combat.
Separate Gem Pools: Each unit now has its own gem pool instead of sharing a common one. This change will offer more tactical options and customization for your team.
Active Unit Combat: Only active units can now deal damage and use skills, making positioning and unit management even more crucial.
Minor Changes:
Resting Mechanic: You can now rest at your father's house if your unit hasn’t yet reached the town tavern, providing more opportunities for recovery.
- New Dexterity StatIntroducing a new dexterity stat that scales with defense percentage, enhancing your units’ survivability in battle.
- End Turn OptionA new option to end your turn has been added for those moments when strategy calls for patience.
Visual Damage Indicators: Get visual indication of units damage amount via gems, making combat even more engaging!
We hope these updates enhance your experience in the world of Crystal Heroes. Thank you for your continued support, and we can’t wait to see how you utilize these changes in your strategies!
Happy gaming!
The Crystal Heroes Team
Source
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