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Steam News18 January 20242y ago

Update 3.0

Thanks for all the feedback and thanks for playing! This update took me a bit longer since I had to test a bunch of things and had less time available.

In this update1

Full notes

Full Crystal Guardians Prologue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes0 removals
  • Balance
  • UI and audio
addedThanks for all the feedback and thanks for playing!This update took me a bit longer since I had to test a bunch of things and had less time available. I made a bunch of QOL updates, redesigning certain things and adding more information in the handbook. Total damage done at the end of the game per tower should now also be way more accurate.
fixedThanks for all the feedback and thanks for playing!Fixed the bug where the biggest damage hit was 900 000 000 - Fixed the horseshoe bug where the progression critical chance would override the item - Fixed a bug where projectile towers dealt 200% damage - Naming consistency Firethrower - Damage done should be way more accurate now
changedThanks for all the feedback and thanks for playing!Adjusted burn to expire in 5 seconds from the last time it was applied to the enemy and compute damage based on that - Adjusted bleed to expire in 6 seconds from the last time it was applied to the enemy and compute damage based on that
addedThanks for all the feedback and thanks for playing!Redesigned the health bar and handbook - Added enemies and item recipes to the handbook - You can now resize the UI from the menu! - Tower gets selected when panning to the tower via tower overview - Entire progression tree is now visible from the start - Increased the speed of item rolling a bit more - Show kills made per tower in tower overview - Decreased the bloom a bit for the rain tower, no more intense light show
changedThanks for all the feedback and thanks for playing!UI redesign health bar

Crystal Guardians Prologue changes

addedThis update took me a bit longer since I had to test a bunch of things and had less time available. I made a bunch of QOL updates, redesigning certain things and adding more information in the handbook. Total damage done at the end of the game per tower should now also be way more accurate.
fixedFixed the bug where the biggest damage hit was 900 000 000 - Fixed the horseshoe bug where the progression critical chance would override the item - Fixed a bug where projectile towers dealt 200% damage - Naming consistency Firethrower - Damage done should be way more accurate now
changedAdjusted burn to expire in 5 seconds from the last time it was applied to the enemy and compute damage based on that - Adjusted bleed to expire in 6 seconds from the last time it was applied to the enemy and compute damage based on that
addedRedesigned the health bar and handbook - Added enemies and item recipes to the handbook - You can now resize the UI from the menu! - Tower gets selected when panning to the tower via tower overview - Entire progression tree is now visible from the start - Increased the speed of item rolling a bit more - Show kills made per tower in tower overview - Decreased the bloom a bit for the rain tower, no more intense light show
changedUI redesign health bar

Thanks for all the feedback and thanks for playing!

This update took me a bit longer since I had to test a bunch of things and had less time available. I made a bunch of QOL updates, redesigning certain things and adding more information in the handbook. Total damage done at the end of the game per tower should now also be way more accurate.

  • Fixed the bug where the biggest damage hit was 900 000 000 - Fixed the horseshoe bug where the progression critical chance would override the item - Fixed a bug where projectile towers dealt 200% damage - Naming consistency Firethrower - Damage done should be way more accurate now

  • Adjusted burn to expire in 5 seconds from the last time it was applied to the enemy and compute damage based on that - Adjusted bleed to expire in 6 seconds from the last time it was applied to the enemy and compute damage based on that

  • Redesigned the health bar and handbook - Added enemies and item recipes to the handbook - You can now resize the UI from the menu! - Tower gets selected when panning to the tower via tower overview - Entire progression tree is now visible from the start - Increased the speed of item rolling a bit more - Show kills made per tower in tower overview - Decreased the bloom a bit for the rain tower, no more intense light show

  • Buffed recipe Bigger Bombs - Buffed recipe Glacial Aura

Enemies information in handbook

UI redesign health bar

Source

Steam News / 18 January 2024

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