In this update3
Full notes
Full Crystal Conquest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Balance
- Fixes
- Server
Crystal Conquest changes
Our first major update is live!
New Features
Added in game announcements!
You can now cast most spells while holding a weapon! Some spells require slamming your hammer on the ground or shooting an arrow
Major bot improvements (dodging, blocking, dashing/teleporting, healing, fleeing, guardian movement, etc...)
Boulders can now be launched with any Geomancer weapon!
Balancing Changes
Crystal lockout timers no longer increase past 30 seconds
Adjusted bot difficulty in Conquest and lowered it for multiplayer matches
Lowered Geomancer damage by ~10%
Reduced ring upgrade costs
Reduced Vacuum Burst's silence duration to 3 seconds
Removed two hand mana cost penalty when a spell or weapon in one hand is fully charged
Reduced levels of some of the bots in the last two levels of Gauntlet
Reduced the amount of homing for most projectiles
Reduced the damage of super golems
Bug Fixes and Improvements
Fixed various issues with bot hand positioning and twisting
Removed spell cast delays on various spells like the Boulder in multiplayer matches
Fixed a bow issues where the string could get stuck or the secondary arrow mode would always activate
Improved weapon throwing accuracy
Improved spell hit and block accuracy at high latency
Prevented players from damaging guardians when outside their attack range
Fixed a crash that could happen while using weapons in multiplayer matches
Fixed issues with golem aiming and golems getting stuck
Fixed an issue which caused the barrier spell to shift position rapidly
Some spell effects no longer make long streaks when spawning in multiplayer matches
Spell menu changes: Spell menu spells are no longer restricted to one hand
Many minor fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
