Update log
Full Crystal Conquest update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Maps
- Gameplay
- UI and audio
- Performance
- Fixes
New Features
Added the ability to punch without charging a spell! Punching will deal small damage to enemies. The Monk and Geomancer have the strongest punches
Added a runestone microphone which appears on your wrist in private lobby conquest matches. Hold the runestone toward your face to speak to your teammates anywhere on the map. This replaces the push to talk joystick button
Added rare and epic skins for the Monk, Illusionist, and Elementalist
Improvements
Improved lag with most spells
Improved the smoothness of character motion and turning on standalone Quest devices
Humanoid characters now move their jaw when making any kind of vocalization, including when speaking through voice chat
Prevented accidental grabs of both weapons and grab-based buttons
Various performance improvements
Bug Fixes
Conquest
Fixed a spawn lock issue that could trap players in the starting area after respawning
Corrected bot counts in private lobby matches
Fixed potion description UI being incorrectly placed in the shop
Fixed an issue which could bots to get stuck in the ground after a player disconnect
Fixed golem jitter issues
Spells
Fixed excessive damage with the Gale spell
Fixed issues with incorrect and missing spell effects
Ensured spell wands always use the correct element
A fire sound no longer plays after spawning as a Pyromancer
General
Fixed voice chat sometimes failing to activate in private lobbies without a settings toggle workaround
Source
