In this update1
Full notes
Full Crystal Clash update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Server
- Balance
- Store
Crystal Clash changes
Heya clashers,
time for an update!
Leaderboard Badges We are adding two new Leaderboard Badges for having the best Golem and Co-op Golem Challenges times on Crystal Difficulty in a month.
Balance Changes Stage 2 and Stage 3 Summons have long been underplayed in general. In this update, we are reducing the Mana Cost of all Stage 2 and Stage 3 Summons. We've made the following changes (with some exceptions):
- Stage 2Mana Cost reduced from 140 to 120.
- Stage 3Mana Cost reduced from 150 to 130.
We also fixed some bugs:
Aegis' landing annihilation goes now through Selga's protection aura and becomes a viable option to stop her snowball
Reload can now target units without energy to remove status effects
A frozen watchtower is not able to use its energy anymore
Players who purposefully disconnect from a match during the loading screen now lose the appropriate amount of Leaderboard points.
Patch Schedule Our aim is to implement additional Balance Changes in June with the goal of making the game even more spicy. 🌶️😉
Have fun and we see you on the battlebeaches!!! ⛱️ ⚔️
Want more fun games by Crunchy Leaf?
Our next game is Galactic Glitch, an Action-Roguelike where you can grab and throw anything on the battlefield: Asteroids, missiles, and even the enemies themselves!
We want to make it just as fun and enjoyable as Crystal Clash. So just like with CC, we would love to hear your feedback on the game, so we can keep making it better! 🎮
Wishlist it now on Steam!
https://store.steampowered.com/app/1536620/Galactic_Glitch_Infinitys_Edge/
Source
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