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Full Crystal Ascend update
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Repeated intro
Hey everyone, this is Zodiac GameLab. The incremental game Crystal Ascend has made some progress!
What changed
- Gameplay
Crystal Ascend changes
In the initial version, the crystal was just stuck in mid-air, looking fake and lifeless 🥲 Steam post image
To make the crystal feel more dynamic, I added a short floating-up animation. The rising motion can’t be too fast or too slow—if it’s too fast, it looks choppy, and if it’s too slow, there’s hardly any time left for interaction by the time the crystal is ready. Tweaking this parameter was a real headache.
Once it floats up, the crystal also needs a spinning animation. To make it look natural, I found myself in parameter hell again 😂 After adjusting all the parameters, it ended up looking something like this: Steam post image
This won’t be the final version—there are still plenty of effects to add, but I’ll stop here for now.
About this Game
A simple incremental game where you nurture crystal elementals by destroying floating crystals and harvesting aether. Upgrade the skill tree, unlock new abilities to gather resources faster, and build your ultimate crystal companions.
If you’re interested, feel free to add to wishlist 😊
Source
Changelog.gg summarizes and formats this update. How we read updates.
