HomeGamesUpdatesPricingMethodology
Steam News2 August 20205y ago

What's being worked on right now

Hello! Here is a long list of things that are on my to do list (most are user suggestions): LIST - (MAJOR) Replace current tutorial system with interactive tasks/tutorial system - (MAJOR) Lots of UI improvements - (MAJO

Full notes

Full CryptoClickers: Crypto Idle Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! Here is a long list of things that are on my to do list (most are user suggestions):

What changed

0 fixes8 additions3 changes0 removals
  • UI and audio
  • Server
  • Gameplay
  • Events
changedLIST - (MAJOR) Replace current tutorial system with interactive tasks/tutorial system - (MAJOR) Lots of UI improvements - (MAJOR) Rearrange challenges, such as 18 and 20, as they can be done before lots of others.
addedThe main values need to have a toggle box so they can be excluded from the buy max (mostly to exclude the speed value) - Volume slider - Reduce Server Automation upgrade costs - Redo Server descriptions - Add Mute before tutorial
addedAdd an indicator on the hardfork button on the main screen that shows when the cooldown timer is finished Red = Not Possible to Hardfork Yellow = Hardfork for less than current Green = Hardfork for more than current
addedAdd a new color to challenges to determine if it's unlock-able or not
changedDecimal challenge (like C0 2.0) 5 Completions Start with +1 SP, increases by 1
addedAs of right now, all I can really suggest is anything to indicate when something is clickable. A [?] box for the Tokens tab. Still not 100% sure what value time token's have and how they correlate with the constant ticking timer. Add a mock tutorial for daily challenge maybe, or another [?] since i spoofed my first two attempts.

CryptoClickers: Crypto Idle Game changes

changedLIST - (MAJOR) Replace current tutorial system with interactive tasks/tutorial system - (MAJOR) Lots of UI improvements - (MAJOR) Rearrange challenges, such as 18 and 20, as they can be done before lots of others.
addedThe main values need to have a toggle box so they can be excluded from the buy max (mostly to exclude the speed value) - Volume slider - Reduce Server Automation upgrade costs - Redo Server descriptions - Add Mute before tutorial
addedAdd an indicator on the hardfork button on the main screen that shows when the cooldown timer is finished Red = Not Possible to Hardfork Yellow = Hardfork for less than current Green = Hardfork for more than current
addedAdd a new color to challenges to determine if it's unlock-able or not
changedDecimal challenge (like C0 2.0) 5 Completions Start with +1 SP, increases by 1

LIST - (MAJOR) Replace current tutorial system with interactive tasks/tutorial system - (MAJOR) Lots of UI improvements - (MAJOR) Rearrange challenges, such as 18 and 20, as they can be done before lots of others.

  • The main values need to have a toggle box so they can be excluded from the buy max (mostly to exclude the speed value) - Volume slider - Reduce Server Automation upgrade costs - Redo Server descriptions - Add Mute before tutorial

  • Add an indicator on the hardfork button on the main screen that shows when the cooldown timer is finished Red = Not Possible to Hardfork Yellow = Hardfork for less than current Green = Hardfork for more than current

  • Add a new color to challenges to determine if it's unlock-able or not

  • Decimal challenge (like C0 2.0) 5 Completions Start with +1 SP, increases by 1

  • As of right now, all I can really suggest is anything to indicate when something is clickable. A [?] box for the Tokens tab. Still not 100% sure what value time token's have and how they correlate with the constant ticking timer. Add a mock tutorial for daily challenge maybe, or another [?] since i spoofed my first two attempts.

  • Perhaps put in a timer that shows how long until you reach the goal of whatever challenge you're in. If the goal is say e77 wei and you are at like e72 wei/s it can be tricky to determine if you should hardfork again or just wait it out. A timer to see how long it would take to get to the goal from whatever wei/s you currently have would help with that.

​- Have you considered moving server upgrades AP2-4 up one spot so that they line up better with their other respective upgrades? (Readjust server upgrades) - Make a color key for challenges - Add a node upgrade that grows exponentially (caps at how many wasted transaction you have) and it boosts forget speed, resets when you go out of it

CONCLUSION There are lots of balances, bug fixes, UI changes, and other stuff being made (such as an interactive tutorial for new players)

And the list will grow, lots of these are small and simple things but I wanted to add on to this list so that they didn't get re-suggested.

Thank you guys for all the support and suggestions, I will do my best to keep the game evolving and make it better for you, and new players =)

My goal is to have this all done by the end of next week, I have a busy schedule, so I will do my best! Enjoy, CryptoGrounds

Source

Steam News / 2 August 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.