Full notes
Full Cryptis update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Performance
- Balance
- Gameplay
- Fixes
Cryptis changes
Major Updates:
Enemy graphics and behavior overhaul
New music!
New secret weapon and map updates
Improved lighting rendering
New enemy health balancing system
Minor Updates:
New and improved sniper rifle animations
New enemy hit reaction effects
Werewolf enemy new rage mode attack ability
Buffed LMG fire rate, decreased bullet spread and reload time, and increased ammo capacity
Adjusted shotgun and pistol to make them feel more impactful
Improved fog effects
Improved player’s bunny-hop ability
Improved main menu scene
New sword attack camera animations, effects, and increased damage
Updated crosshair and screen effects for certain weapons
Improved ADS responsiveness
Bug Fixes:
Fixed issue where pixelation filter would turn on even if disabled after the player died
Fixed collision issue on stairs that would cause the player to get stuck in the air above them
Fixed places missing floor
Fixed the Cryptis’ speed not being set correctly on higher difficulties
Fixed certain save locations that would cause the player immediately fall the their death
Fixed issue where not all enemies would spawn when entering an arena
Fixed audio clipping when large amount of enemies spawned in
Source
Changelog.gg summarizes and formats this update. How we read updates.
