Full notes
Full Cryptid Keeper update
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What changed
- Maps
- Gameplay
- Balance
- Fixes
- Store
Cryptid Keeper Version 1.1.2 | Update Patch Notes
Major Additions:
Added Traps Traffic Light System: When traps are laid on the map, they now have a colour coded system to aid with your Cryptid catching.
Red: Empty Trap (not baited).
Amber: Trap Baited and waiting for Cryptid.
Green: Cryptid Is Caught in Trap!
Added Cryptid Revolt when starved: If you add Cryptids to enclosures and leave them for too long without the correct food. It'll cost you! Enclosure will be destroyed - Viva la Revolution!
50 CrypCoin - cost to fix broken enclosures after Cryptids have starved and revolted.
Revamped Trap System: Refactored the code for traps. Now much better and stable (see Bug Fixes below).
Save/Load System: Further bolstered and balanced save/load system: Now much less likely to corrupt save/lose progress/missing cryptids etc after not closing game correctly. (NOTICE: Always follow and use the displayed methods in game to reduce the chance of a save loss bug. Exiting incorrectly is not safe.)
Bug Fixes:
Fixed Traps: Some traps were bugging out, not working properly for some players... They are now stable.
- Fixed Trap lay-lagWhen laying traps on map, and while moving, there was a vicious lag, I have resolved this and it is now smoother than ever to lay your traps while on the move!
Fixed +5/-5 bug on Zoo ticket booth price.
Fixed Steamdeck buttons not working: See here ( [dynamiclink href="https://store.steampowered.com/news/app/3667060/view/499472320463634472?l=english"] )
Balanced and fix some unremarkable small bugs/changes.
Your continued support, reports, feedback and reviews are greatly appreciated!
Thank You for playing Cryptid Keeper!
Source
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