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Steam News14 February 20264mo ago

Update V. 1.1.2 | Patch Notes

Cryptid Keeper Version 1.1.2 | Update Patch Notes Major Additions: Added Traps Traffic Light System: When traps are laid on the map, they now have a colour coded system to aid with your Cryptid catching.

Full notes

Full Cryptid Keeper update

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What changed

7 fixes2 additions1 change0 removals
  • Maps
  • Gameplay
  • Balance
  • Fixes
  • Store
addedMajor Additions:Added Traps Traffic Light System: When traps are laid on the map, they now have a colour coded system to aid with your Cryptid catching. Red: Empty Trap (not baited). Amber: Trap Baited and waiting for Cryptid. Green: Cryptid Is Caught in Trap!
addedMajor Additions:Added Cryptid Revolt when starved: If you add Cryptids to enclosures and leave them for too long without the correct food. It'll cost you! Enclosure will be destroyed - Viva la Revolution! 50 CrypCoin - cost to fix broken enclosures after Cryptids have starved and revolted.
changedMajor Additions:Save/Load System: Further bolstered and balanced save/load system: Now much less likely to corrupt save/lose progress/missing cryptids etc after not closing game correctly. (NOTICE: Always follow and use the displayed methods in game to reduce the chance of a save loss bug. Exiting incorrectly is not safe.)
fixedBug Fixes:Fixed Traps: Some traps were bugging out, not working properly for some players... They are now stable.
fixedBug Fixes:Fixed Trap lay-lag: When laying traps on map, and while moving, there was a vicious lag, I have resolved this and it is now smoother than ever to lay your traps while on the move!
fixedBug Fixes:Fixed +5/-5 bug on Zoo ticket booth price.

Cryptid Keeper Version 1.1.2 | Update Patch Notes

Major Additions:

  • Added Traps Traffic Light System: When traps are laid on the map, they now have a colour coded system to aid with your Cryptid catching.

    • Red: Empty Trap (not baited).

    • Amber: Trap Baited and waiting for Cryptid.

    • Green: Cryptid Is Caught in Trap!

  • Added Cryptid Revolt when starved: If you add Cryptids to enclosures and leave them for too long without the correct food. It'll cost you! Enclosure will be destroyed - Viva la Revolution!

    • 50 CrypCoin - cost to fix broken enclosures after Cryptids have starved and revolted.

  • Revamped Trap System: Refactored the code for traps. Now much better and stable (see Bug Fixes below).

  • Save/Load System: Further bolstered and balanced save/load system: Now much less likely to corrupt save/lose progress/missing cryptids etc after not closing game correctly. (NOTICE: Always follow and use the displayed methods in game to reduce the chance of a save loss bug. Exiting incorrectly is not safe.)

Bug Fixes:

  • Fixed Traps: Some traps were bugging out, not working properly for some players... They are now stable.

  • Fixed Trap lay-lagWhen laying traps on map, and while moving, there was a vicious lag, I have resolved this and it is now smoother than ever to lay your traps while on the move!
  • Fixed +5/-5 bug on Zoo ticket booth price.

  • Fixed Steamdeck buttons not working: See here ( [dynamiclink href="https://store.steampowered.com/news/app/3667060/view/499472320463634472?l=english"] )

  • Balanced and fix some unremarkable small bugs/changes.

Your continued support, reports, feedback and reviews are greatly appreciated!

Thank You for playing Cryptid Keeper!

Source

Steam News / 14 February 2026

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