Full notes
Full Cryptid update
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Repeated intro
Hello everyone,
What changed
- Gameplay
- Performance
- Balance
- UI and audio
- Fixes
While designing the game, we were planning to leave you in a forest and discover different endings to finish the game, but we made things a little too complicated. With this update we made with the feedback we received from you, we made Cryptid a more understandable and fun game.
-What's new-
-Buildings in the compass will now be displayed directly at game start. The cave and crash site will not be visible.
-Cryptid is no longer affected by light.
-When you use the flash feature we added to the flashlight against him, he will escape directly. The flash feature will drain your battery.
-More items have been added around. You won't have to wander far to find a gas can.
-Cryptid will no longer escape with single bullet damage. You have to hit it a few times. Also, the more damage you do to him, the more he will attack. If you don't attack, maybe he will see you as a friend.
-You have to hold down the right mouse button to aim the weapon.
-The endings were not completed for some reason. fixed.
-Added effects to valves in the factory.
-Changed the character inside the van.
-Added effects to power poles.
-Fixed dimming issue when camera is placed.
-Trap bugs fixed.
-Added ambient sounds.
-Added power station sounds.
-Footsteps sounds effects volume reduced.
-A few more bugs were fixed and improvements were made.
Thank you for your suggestions ːsteammockingː
Source
Changelog.gg summarizes and formats this update. How we read updates.
