Full notes
Full Cryospace - survival horror in space update
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What changed
- Gameplay
- Maps
Cryospace - survival horror in space changes
Finally, we have our prototype ready!
It wasn’t easy. There were some obstacles. A bunch of hindrances. For example, we have to rethink controls, as CryoSpace is a little bit different than “Ruiner” or “Diablo”. We are creating survival horror, not hack and slash - for gods’ sake! So, we have had to iterate. More than once.
But now we are totally, completely, and finally sure that our ideas, the first gameplay test, paper projects will work in the final game.
Now we are heading for Vertical Slice. We will prepare more detailed models, environments, and animations. And we really enjoyed that one the last time
We’ve made some great discoveries during that initial stage. For example, we now know that enemies require a bit more attention. They should be much scarier. And maybe more “alien”? These “things” are very important not only to the gameplay but also to the story itself.
We are really happy for example how the flashlight works - shadows and glows are already looking promising. We are also proud of the environment.
We are still far away from release. And eager to show you more, but you have to wait a little bit longer :)
Source
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