CRYO
Steam News 7 March 20262mo ago

The Hound, Russian Localisation and More!

Hello! Apologies for the delay on this update, we wanted to get a bunch of fixes and adjustments in. As always, we'd love to hear your feedback on the discord! Valko Games Official Discord For those who don't keep up wi…

Update log

Full CRYO update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello! Apologies for the delay on this update, we wanted to get a bunch of fixes and adjustments in. As always, we'd love to hear your feedback on the discord! Valko Games Official Discord

Extracted changes

14 fixes12 additions15 changes3 removals
  • Maps
  • Gameplay
  • Store
  • UI and audio
  • Performance
  • Server
addedFor those who don't keep up with our dev blogs, the new map should be coming soon; there's a couple sneak peeks in the discord in the meantime. Enjoy!
addedAdditionsAdded the hound
addedAdditionsAdded a hound win achievement and cosmetic
addedAdditionsAdded sounds for curtain collisions
addedAdditionsAdded Russian Localisation
addedAdditionsAdded some variation to the kennels in delta7

For those who don't keep up with our dev blogs, the new map should be coming soon; there's a couple sneak peeks in the discord in the meantime. Enjoy!

Changelog

Additions

  • Added the hound

  • Added a hound win achievement and cosmetic

  • Added sounds for curtain collisions

  • Added Russian Localisation

  • Added some variation to the kennels in delta7

  • Added some gore piles / dead grabbers around delta7

  • Added a new "audio reflection" system to improve the realism and quality of sounds in-game

Changes

  • Improved Stalker sounds in ceiling vents

  • In the lobby, players will always have 5 inventory slots regardless of the difficulty

  • Increased vignette when player crouches

  • On Hard/Hell, monsters will be able to hear tablet notification sounds

  • Increased the camera stun distance

  • AI will now run over the chair in the conference room on Delta 7 rather than jump it

  • The motion sensor will no longer detect dead players

  • Made hiding spots conceal noise better

  • You will no longer drop key items or med kits during a grabber attack

  • Improved navigation for AI

  • You now have a vignette when knocked down by a pipe throw

  • The feral is now more accurate when throwing

  • AI will now try to avoid wandering around downed players

  • AI will now try to avoid checking the same place twice (unless it's absolutely sure someone is in there)

  • AI will no longer walk on the coffee table in the lounge

  • Improved note page in tablet

  • Made the tablet work regardless of ping

  • Improved weather so that it transitions better when exiting a building

  • Improved mouse/keyboard input detection

  • Improved AI accuracy when pathing

  • Improved corridor textures in Delta7

  • Changing room progress bars are now clamped (i.e. it won't show 67/1 revives)

  • Distractors now work much more effectively

  • Keypad code tablets now flicker to make them more noticeable (we noticed a lot of players just ignored them)

  • Improved stability

  • Improved blood visuals to look less wet and increased amount around Delta-7

  • Reduced lighting around map

  • Improved microphone latency

  • Added escaped players to the spectator chat so they can talk with players who died

  • Improved penguin spawns to make them easier to find

  • Increased the amount of penguins that spawn per round

  • CosmeticTutorialadded UI scale pulse animations to Objective Tablet buttons showing what to press
  • Added 'Confirm' popup to buttons: Quit, Go To Lobby, Disconnect

  • Whiteboard text has been made black to improve readability

Fixes

  • Fixed issues with mics not working (this should solve all the intermittent microphone issues)

  • Fixed another bug that allowed AI to get stuck

  • Fixed an issue causing the motion tracker to make noise in your inventory but not your hand

  • Fixed keypad code position issue in research

  • Fixed several minor lightmap issues such as the desk with dividers

  • Fixed issues with inventory sometimes desyncing

  • Fixed a couple areas where occlusion could cause things to disappear

  • Fixed an issue that could result in monsters using the wrong mesh for navigation and therefore clipping into buildings/under floors

  • Fixed fridges in the labs causing players to clip into the wall

  • Fixed a bug causing players to get pushed through walls during kills in lodgings A

  • Fixed a bug where the AI could sometimes "teleport" between lockers in very specific circumstances

  • Fixed a bug where objectives would switch while walking

  • Fixed objective tablet persistent notifications not registering correctly

  • Fixed a bug causing delayed sounds when a

Source

Steam News / 7 March 2026

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