Update log
Full CRYO update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello! Apologies for the delay on this update, we wanted to get a bunch of fixes and adjustments in. As always, we'd love to hear your feedback on the discord! Valko Games Official Discord
Extracted changes
- Maps
- Gameplay
- Store
- UI and audio
- Performance
- Server
For those who don't keep up with our dev blogs, the new map should be coming soon; there's a couple sneak peeks in the discord in the meantime. Enjoy!
Changelog
Additions
Added the hound
Added a hound win achievement and cosmetic
Added sounds for curtain collisions
Added Russian Localisation
Added some variation to the kennels in delta7
Added some gore piles / dead grabbers around delta7
Added a new "audio reflection" system to improve the realism and quality of sounds in-game
Changes
Improved Stalker sounds in ceiling vents
In the lobby, players will always have 5 inventory slots regardless of the difficulty
Increased vignette when player crouches
On Hard/Hell, monsters will be able to hear tablet notification sounds
Increased the camera stun distance
AI will now run over the chair in the conference room on Delta 7 rather than jump it
The motion sensor will no longer detect dead players
Made hiding spots conceal noise better
You will no longer drop key items or med kits during a grabber attack
Improved navigation for AI
You now have a vignette when knocked down by a pipe throw
The feral is now more accurate when throwing
AI will now try to avoid wandering around downed players
AI will now try to avoid checking the same place twice (unless it's absolutely sure someone is in there)
AI will no longer walk on the coffee table in the lounge
Improved note page in tablet
Made the tablet work regardless of ping
Improved weather so that it transitions better when exiting a building
Improved mouse/keyboard input detection
Improved AI accuracy when pathing
Improved corridor textures in Delta7
Changing room progress bars are now clamped (i.e. it won't show 67/1 revives)
Distractors now work much more effectively
Keypad code tablets now flicker to make them more noticeable (we noticed a lot of players just ignored them)
Improved stability
Improved blood visuals to look less wet and increased amount around Delta-7
Reduced lighting around map
Improved microphone latency
Added escaped players to the spectator chat so they can talk with players who died
Improved penguin spawns to make them easier to find
Increased the amount of penguins that spawn per round
- CosmeticTutorialadded UI scale pulse animations to Objective Tablet buttons showing what to press
Added 'Confirm' popup to buttons: Quit, Go To Lobby, Disconnect
Whiteboard text has been made black to improve readability
Fixes
Fixed issues with mics not working (this should solve all the intermittent microphone issues)
Fixed another bug that allowed AI to get stuck
Fixed an issue causing the motion tracker to make noise in your inventory but not your hand
Fixed keypad code position issue in research
Fixed several minor lightmap issues such as the desk with dividers
Fixed issues with inventory sometimes desyncing
Fixed a couple areas where occlusion could cause things to disappear
Fixed an issue that could result in monsters using the wrong mesh for navigation and therefore clipping into buildings/under floors
Fixed fridges in the labs causing players to clip into the wall
Fixed a bug causing players to get pushed through walls during kills in lodgings A
Fixed a bug where the AI could sometimes "teleport" between lockers in very specific circumstances
Fixed a bug where objectives would switch while walking
Fixed objective tablet persistent notifications not registering correctly
Fixed a bug causing delayed sounds when a
Source
