Update log
Full CRYO update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Store
- Performance
- Fixes
- UI and audio
Additions / Changes / Improvements
Added controller support
Spectate will now show the spectated player's inventory and noise meter
Improved the transitions between Walking, Running and Idling for all AI
Improved how we handle monsters being active around players
Improved how monsters determine whether a player is in a hiding spot
Added an additional check to make sure downed players aren't contributing to the monsters interest
Added an in-house analytics solution (anonymous)
Improved stalker ceiling-vent usage
Added a toggle sprint option
Added a minor vignette when sneaking
Removed code spawn points outside of the conference room for the printer objective (people weren't seeing it while wandering around PCs leading to frustration)
Improved the panic room tasks to be clearer
Added a cooldown to the AI search animation so they're not stood sniffing repeatedly
Added a bunch of new spawn points for items around the base, mostly on bodies
Added a shader preload to prevent the FPS dip when particles first spawn
Changed fire extinguisher particles and ensured they no longer appear far from the source
Added new achievements for escaping
Added the first Arcade machine to the lobby
Added an achievement linked to the arcade machine
Bugfixes
Fixed cosmetic marker being visible through the wall
Fixed "Family Photo" unlocking for the wrong player
Fixed a safe spot in lodgings B
Fixed several penguin spawns not being interactable
Fixed an issue causing players to clip through the floor in the vehicle shed
Fixed several missing or wrong localisation keys
Fixed an issue causing host to have a screen fade each time a player switches their body type
Fixed local volume slider not working in solo
Fixed a floating jug in Lab A
Fixed an issue where you could interact with the customisation UI outside of the changing room
Fixed the "infiltrator" achievement not unlocking correctly
Fixed snow goggle glass colour
Fixed an issue causing the mirror to not render goggle glass & making it darker
Fixed a bug that allowed monsters to kill players going into hiding spots even if they weren't seen (this happened within 3m)
Fixed medkit being invisible after self-reviving
Fixed an issue where your screen would fade trying to switch players, even if there is no one else to spectate
Fixed an issue causing AI to sometimes slow down, particularly when investigating
Fixed an issue causing AI to break/get stuck
Fixed an issue causing the player animations to jitter
Fixed the desync between players doing actions at the same time (for example, locking a door and opening it at the same time)
Fixed an issue where you can cause an item to disappear if you switch to another inventory slot during the drop animation
Fixed a bug where doors stayed closed after the stalker breaks the chains on it
Fixed a bug where the stalker was entering ambush midway through a chase
Fixed a bug that allowed monsters to kill people in lockers even without seeing them go in there
Fixed a bug that allowed monsters to chase for longer than they should
Fixed a bug allowing you to run through the stalker in his ambush animation
Fixed an issue where the security decryption didn't feature all letters
Fixed several instances of the stalker sneaking where he shouldn't
Fixed an issue where monsters could occasionally get stuck for a short amount of time while searching for a player
Fixed having an empty medkit in a slot before a full one causing the game to end
Fixed an issue with players being unable to interact with objectives (printer, hdd reader) while holding empty fuel cans
Fixed
Source
