CRYO
Steam News 16 December 20255mo ago

CRYO Patch #2

Additions / Changes / Improvements Added controller support Spectate will now show the spectated player's inventory and noise meter Improved the transitions between Walking, Running and Idling for all AI Improved how we…

Update log

Full CRYO update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

32 fixes11 additions5 changes2 removals
  • Gameplay
  • Balance
  • Store
  • Performance
  • Fixes
  • UI and audio
addedAdditions / Changes / ImprovementsAdded controller support
changedAdditions / Changes / ImprovementsImproved the transitions between Walking, Running and Idling for all AI
changedAdditions / Changes / ImprovementsImproved how we handle monsters being active around players
changedAdditions / Changes / ImprovementsImproved how monsters determine whether a player is in a hiding spot
addedAdditions / Changes / ImprovementsAdded an additional check to make sure downed players aren't contributing to the monsters interest
addedAdditions / Changes / ImprovementsAdded an in-house analytics solution (anonymous)

Additions / Changes / Improvements

  • Added controller support

  • Spectate will now show the spectated player's inventory and noise meter

  • Improved the transitions between Walking, Running and Idling for all AI

  • Improved how we handle monsters being active around players

  • Improved how monsters determine whether a player is in a hiding spot

  • Added an additional check to make sure downed players aren't contributing to the monsters interest

  • Added an in-house analytics solution (anonymous)

  • Improved stalker ceiling-vent usage

  • Added a toggle sprint option

  • Added a minor vignette when sneaking

  • Removed code spawn points outside of the conference room for the printer objective (people weren't seeing it while wandering around PCs leading to frustration)

  • Improved the panic room tasks to be clearer

  • Added a cooldown to the AI search animation so they're not stood sniffing repeatedly

  • Added a bunch of new spawn points for items around the base, mostly on bodies

  • Added a shader preload to prevent the FPS dip when particles first spawn

  • Changed fire extinguisher particles and ensured they no longer appear far from the source

  • Added new achievements for escaping

  • Added the first Arcade machine to the lobby

  • Added an achievement linked to the arcade machine

Bugfixes

  • Fixed cosmetic marker being visible through the wall

  • Fixed "Family Photo" unlocking for the wrong player

  • Fixed a safe spot in lodgings B

  • Fixed several penguin spawns not being interactable

  • Fixed an issue causing players to clip through the floor in the vehicle shed

  • Fixed several missing or wrong localisation keys

  • Fixed an issue causing host to have a screen fade each time a player switches their body type

  • Fixed local volume slider not working in solo

  • Fixed a floating jug in Lab A

  • Fixed an issue where you could interact with the customisation UI outside of the changing room

  • Fixed the "infiltrator" achievement not unlocking correctly

  • Fixed snow goggle glass colour

  • Fixed an issue causing the mirror to not render goggle glass & making it darker

  • Fixed a bug that allowed monsters to kill players going into hiding spots even if they weren't seen (this happened within 3m)

  • Fixed medkit being invisible after self-reviving

  • Fixed an issue where your screen would fade trying to switch players, even if there is no one else to spectate

  • Fixed an issue causing AI to sometimes slow down, particularly when investigating

  • Fixed an issue causing AI to break/get stuck

  • Fixed an issue causing the player animations to jitter

  • Fixed the desync between players doing actions at the same time (for example, locking a door and opening it at the same time)

  • Fixed an issue where you can cause an item to disappear if you switch to another inventory slot during the drop animation

  • Fixed a bug where doors stayed closed after the stalker breaks the chains on it

  • Fixed a bug where the stalker was entering ambush midway through a chase

  • Fixed a bug that allowed monsters to kill people in lockers even without seeing them go in there

  • Fixed a bug that allowed monsters to chase for longer than they should

  • Fixed a bug allowing you to run through the stalker in his ambush animation

  • Fixed an issue where the security decryption didn't feature all letters

  • Fixed several instances of the stalker sneaking where he shouldn't

  • Fixed an issue where monsters could occasionally get stuck for a short amount of time while searching for a player

  • Fixed having an empty medkit in a slot before a full one causing the game to end

  • Fixed an issue with players being unable to interact with objectives (printer, hdd reader) while holding empty fuel cans

  • Fixed

Source

Steam News / 16 December 2025

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