Full notes
Full CRUSH update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
So I did a ton of work. This update places the game in the ballpark of core gameplay. I (temporarily) removed a lot of the items from the last update to showcase what the first arena should feel like. There are still a lot of adjustments and additions coming. I also (for this update) removed the scan lines and screen bulge. They will toggled options in the future. - I fix the issue where crates would spawn over and over again when you live and enter a room. Now they spawn only one time. - Fire fade out time has been shorten to 0.7 seconds. - Corner room 1up's only spawn one time. - Added: Difficulty ai: The game will adjust difficulty to how your doing. - Added: Ratings bar: The ratings bar pairs with the difficulty ai, allowing you to moniter your skill. Max out the ratings and you get bonus gold and pulse from crates - Added Pulse: Items you pick up now you a energy source called "pulse" - Gun pickup are now ammo based. - HUD has been adjusted to reflect changes made in the game. - Added: boss life bar - Added: Menu sounds - change: redesgned the navigation arrows - change: Tweeked the explosion animation - fix: Bomber desth explosion now shows it's normal map. - fix: Ammonaught will only toss weapons during waves, not in between. - change: new 1up graphic. - Added: clear graphic when room wave is completed - Chaged a bunch of sound fx's - Added: A chest that give you special items. Will cost you money though - Fix: map cell 13 wasn't show correct navigation. I added a south door to it. - The bosses will now drop awesome stuff upon death
Source
Changelog.gg summarizes and formats this update. How we read updates.
