Full notes
Full Crusaders Quest : Hero Town update
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What changed
- Fixes
- Maps
- Gameplay
- UI and audio
- Events
UPDATE:
Bug Fixes
Fixed an issue where heroes/goddesses appeared on the left side of the Orchard after launching the game.
Fixed an issue where a goddess did not animate after using her Goddess Skill.
Fixed an issue related to the order of Hard stages.
Fixed an issue where the Soulbound Weapon effects of Roland/Lucy appeared in the wrong position.
Fixed an issue where the harmful-effect removal of the 6-star Chai passive and Yeowoodong's Tier 3 Soulbound Weapon was removing beneficial effects instead.
Fixed an issue where the Exit button disappeared during the Soltar battle.
Improvements
Adjusted the Soulbound Weapon slot and crafting pop-up information.
Re-adjusted boss monster summon costs.
Added 5 nodes each for the Swift Training and Heavy Strike Training skill nodes in the Skill Laboratory.
Changed item selling so that holding down the quantity button adjusts the amount.
Changed the tooltip shown when crafting a Soulbound Weapon while the weapon storage is full to fit the situation.
Optimized Soulbound Weapon effects.
Challenge Changes — Details
[Hard] Fixed incorrect boss settings from Challenge 17 onward.
Each stage now features its normal bosses, with the final bosses arranged in the order Golem → Sandworm → Kraken → Dragon → Dionemesis.
[Hard] Changed the challenge cost of Golem (21) / Sandworm (22) / Kraken (23) / Dragon (24) / Dionemesis (25) to 5,000.
[Hard] Due to the challenge stage rearrangement, adjusted the stages required for the appearance of [Hard] monsters and [Soul-Corrupted] monsters related to Stage 5.
Please restart the game after updating to continue playing.
Thank you.
CQ LABS
Source
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