In this update3
Full notes
Full Crusaders Quest : Hero Town update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Maps
- Fixes
- Performance
- Gameplay
Crusaders Quest : Hero Town changes
UPDATE:
Bug Fixes
Fixed an issue where the tooltip UI was displayed behind other elements.
Fixed an issue where the Arena window gradually shifted down when pressing the Rematch button.
Fixed an issue where Randgrid's knockback resistance was not functioning.
Fixed an issue where a Stage Challenge could be started while an Arena match was in progress.
Fixed an issue where buffs or passives remained after Arena matches and Challenges.
Fixed an issue where the Trait 'Increase Tree Growth Speed' was not being applied.
Improvements & Changes
Hero balance has been overhauled significantly. For details, please visit the link below.
Improved save data stability to ensure data protection even in unexpected situations.
Improved item appearance rate to increase when items have not been obtained for a prolonged period.
Updated repeating quest rewards and composition.
Added a bulk ticket usage feature when starting an Arena match.
Removed the Rematch button from the result screen after an Arena match ends.
Added the ability to view character illustrations in the Collection, and added illustration viewing to NPC and Goddess info.
Added a feature in the menu to feed bread to a Hero up to their max level.
Added an indicator in Hero Recruitment and the Shop for items not yet registered in the Collection.
Changed the maximum obtainable quantity per item to 9,999.
Changed Weapon Conversion options to display option grades using colors.
Changed the Arena result screen to display the nickname of the opponent faced in the match.
Added a skill research queue feature in the Skill Lab.
Added the ability to hover over a weapon during weapon swapping to view its information.
Improved the Portal monster list to allow toggling Auto Summon ON/OFF.
Improved so that every time CRIT Rate exceeds 100%, the excess converts to increased damage and a new CRIT Rate is assigned.
Attack types have been changed to physical damage, magic damage, and true damage.
Changed Traits, Weapon Conversion options, and Skill Nodes so that Penetration and DEF stats also increase Magic Penetration and Resistance together.
Please update and restart the game to play.
Thank you.
CQ LABS
Source
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