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Steam News30 March 20233y ago

Post Release Update Plans

Planned changes *None of the following statements are promises but are merely things that I would LIKE to do* Everything I'm laying out here is to meet one of 2 goals, streamlined interesting gameplay, and increasing ap

In this update4

Full notes

Full Crusader's March update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • Gameplay
changedPlanned changesNone of the following statements are promises but are merely things that I would LIKE to do* Everything I'm laying out here is to meet one of 2 goals, streamlined interesting gameplay, and increasing appeal.
changedPlanned changesAddress the upgrade system, upgrades interrupt the flow of gameplay and I need to address that to provide more cohesive gameplay
changedPlanned changesMore units/gameplay elements, I'm very much still in the brainstorming phase here so don't forget what I said about no promises.

Crusader's March changes

changedNone of the following statements are promises but are merely things that I would LIKE to do* Everything I'm laying out here is to meet one of 2 goals, streamlined interesting gameplay, and increasing appeal.
changedAddress the upgrade system, upgrades interrupt the flow of gameplay and I need to address that to provide more cohesive gameplay
changedMore units/gameplay elements, I'm very much still in the brainstorming phase here so don't forget what I said about no promises.

Planned changes

*None of the following statements are promises but are merely things that I would LIKE to do* Everything I'm laying out here is to meet one of 2 goals, streamlined interesting gameplay, and increasing appeal.

  1. Bug fixes including having to press and hold "R" to restart on game over when it should just be a press

  2. Address the upgrade system, upgrades interrupt the flow of gameplay and I need to address that to provide more cohesive gameplay

  3. Art and effects, right now the game looks cheap I want to increase the curb appeal of the game

  4. More units/gameplay elements, I'm very much still in the brainstorming phase here so don't forget what I said about no promises.

Timeline

Q2 That's about as specific as I can get right now.

Prereqs

My game's codebase is kind of a mess and I really need to go through a major refactor. If you know what a refactor is and would like to follow along or would like to learn more I'm planning on posting about it on my substack.

Substack and postmortem

I've created a substack found here. Most of what I post there will be more technical and about how my games are being made rather than just what I am making. If you're interested in that please check it out. The postmortem of my game will be posted there as well. Which, if you don't know what a postmortem of a game is, a game's postmortem is a summary of the development process and lessons learned from making a game.

Source

Steam News / 30 March 2023

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