Crusader Kings III
Steam News 11 December 20255mo ago

Update 1.18.2

Hello everyone! We're releasing Update 1.18.2 today to address some bugs and other assorted issues reported to us by the community. Notably, this includes new content for Minister gameplay in China, new character intera…

Update log

Full Crusader Kings III update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everyone! We're releasing Update 1.18.2 today to address some bugs and other assorted issues reported to us by the community. Notably, this includes new content for Minister gameplay in China, new character interactions, and new music tracks. Please check the changelog below for more information! This update should be fully compatible with existing 1.18.1 saves.

Extracted changes

0 fixes5 additions1 change0 removals
  • Gameplay
  • Balance
  • Maps
addedHello everyone! We're releasing Update 1.18.2 today to address some bugs and other assorted issues reported to us by the community. Notably, this includes new content for Minister gameplay in China, new character interactions, and new music tracks. Please check the changelog below for more information! This update should be fully compatible with existing 1.18.1 saves.
addedNew FeaturesExtinguish Noble Family : Added a new character interaction available to empire-tier and above independent Celestial rulers, Extinguish Noble Family, which will allow the player to target an imprisoned Noble Family head, execute them, destroy their Noble Family, and execute much of their close family and banish the rest in accordance with imperial Chinese legal principles of collective responsibility for crimes; independent Empire or higher Celestial rulers will also gain valid execution reasons on any Celestial rulers who declare war on them.
changedNew FeaturesWithdraw Funds from Treasury : Independent rulers with an Administrative government type (and their Ministers) can now withdraw gold from their treasury occasionally via the “Withdraw Funds from Treasury” decision. This has a cooldown and is scaled to the economy of the held Title. But this is frowned upon and will cost you - either in legitimacy or influence.
addedNew FeaturesImproved Powerful Family Attributes : Greatly updated and improved the Powerful Family Attributes for the Administrative government type. (as used by Byzantium for example) The attributes are now leveled similarly to East-Asian House Aspirations, allowing you to spend Influence to improve and level them up over time. All attributes have been rebalanced, having modifiers added, replaced, or removed. The goal here was to make them more interesting and allow you to tweak your playstyle in various ways, rather than simply providing powerful modifiers. They no longer provide any skill points for example.
addedNew FeaturesTai Migrations : Added a story cycle to make Tai culture migrate south into peninsular South-East Asia. If you are playing in the region this will manifest as offers to settle Tai population or receive characters in your realm. Over time this means Tai culture will come to exist in some of the areas we think of as modern Thailand, displacing Mon and other cultures present.
addedNew FeaturesImproved Celestial Ministers : We added some additional mechanics and unlocks to Ministers in China, to expand their toolset to match their historical power Added special options for Ministers when using the Influence Career interaction, allowing them to bestow Merit or grant Examination exemptions. Added the “Compel Religious Uniformity” Great Project, which can be started by the Minister of Rites, Grand Chancellor, or the Huángdì to convert county faith. Added the “Conduct Census” Great Project for the Minister of Revenue to boost development, taxes and popular opinion, with optional contributions for natural disaster insurance, newborn benefits, debt relief and finding exam cheaters. Added the “Military Operation Exercise” Great Project for the Minister of War to train troops in Military Provinces, to boost stationed MaA, with optional contributions for natural disaster drills, martial lifestyle experience, and artifact maintenance. Allowed the Minister of Rites to host Local Examinations. Allowed the Minister of Works to initiate the “Strengthen Capital” and “Construct Great Barracks” Great Projects as well. The Minister of

Update 1.18.2 Changelog

New Free Content

  • Three hit musical tracks from CK2 Jade Dragon have been brought over by popular demand and are available for everyone who owns CK3!

    • A Venerable Dynasty, Green Valley, The Way of the Dragon

New Features

  • Extinguish Noble FamilyAdded a new character interaction available to empire-tier and above independent Celestial rulers, Extinguish Noble Family, which will allow the player to target an imprisoned Noble Family head, execute them, destroy their Noble Family, and execute much of their close family and banish the rest in accordance with imperial Chinese legal principles of collective responsibility for crimes; independent Empire or higher Celestial rulers will also gain valid execution reasons on any Celestial rulers who declare war on them.
  • Withdraw Funds from Treasury: Independent rulers with an Administrative government type (and their Ministers) can now withdraw gold from their treasury occasionally via the “Withdraw Funds from Treasury” decision. This has a cooldown and is scaled to the economy of the held Title. But this is frowned upon and will cost you - either in legitimacy or influence.

  • Hegemonic Tributaries Generalization: Hegemonic Tributaries are now generalized so that they are supported for all hegemonies - Roman Tributaries rejoice! (and pay gold plz)

  • Improved Powerful Family AttributesGreatly updated and improved the Powerful Family Attributes for the Administrative government type. (as used by Byzantium for example) The attributes are now leveled similarly to East-Asian House Aspirations, allowing you to spend Influence to improve and level them up over time. All attributes have been rebalanced, having modifiers added, replaced, or removed. The goal here was to make them more interesting and allow you to tweak your playstyle in various ways, rather than simply providing powerful modifiers. They no longer provide any skill points for example.
  • Tai MigrationsAdded a story cycle to make Tai culture migrate south into peninsular South-East Asia. If you are playing in the region this will manifest as offers to settle Tai population or receive characters in your realm. Over time this means Tai culture will come to exist in some of the areas we think of as modern Thailand, displacing Mon and other cultures present.
  • Improved Celestial Ministers: We added some additional mechanics and unlocks to Ministers in China, to expand their toolset to match their historical power

    • Added special options for Ministers when using the Influence Career interaction, allowing them to bestow Merit or grant Examination exemptions.

    • Added the “Compel Religious Uniformity” Great Project, which can be started by the Minister of Rites, Grand Chancellor, or the Huángdì to convert county faith.

    • Added the “Conduct Census” Great Project for the Minister of Revenue to boost development, taxes and popular opinion, with optional contributions for natural disaster insurance, newborn benefits, debt relief and finding exam cheaters.

    • Added the “Military Operation Exercise” Great Project for the Minister of War to train troops in Military Provinces, to boost stationed MaA, with optional contributions for natural disaster drills, martial lifestyle experience, and artifact maintenance.

    • Allowed the Minister of Rites to host Local Examinations.

    • Allowed the Minister of Works to initiate the “Strengthen Capital” and “Construct Great Barracks” Great Projects as well.

    • The Minister of

Source

Steam News / 11 December 2025

Open original