Update log
Full Crusader Kings III update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone! We're releasing Update 1.18.1 today to address some stability, balance, and usability issues reported to us since the release of All Under Heaven. We're also including some new art assets for Southeast Asian characters in this update.
Extracted changes
- Performance
- Fixes
- Gameplay
- Maps
- Events
This update should be fully compatible with existing 1.18.02 save files.
Check the changelog below for more information!
Update 1.18.1 Changelog
Bugfixes
Fixed the AI not recruiting/upgrading Men-at-Arms as they should, as they believed their income was far lower than it was in reality.
Customized Title names will once again be properly displayed in all relevant UIs.
Women who serve as governors in Celestial realms will be referred to by their correct titles.
Winning a faction war to install a ruling regent no longer imprisons the ceremonial liege.
Empire titles not part of a Hegemony can now de jure drift into a bordering Hegemony
Empire titles undergoing de jure drift are now striped on the Hegemony map mode.
Fixed edge case where a Councillor being moved from one Council to another would be fired from the new position. This also fixes potential crashes if the Councillor is a Minister in the Hegemony of China.
Fixed edge cases where Ministries could cause crashes.
Fixed issue where the Grand Campaign great project would not be correctly removed if cancelled.
Fixed bug where under certain circumstances no one could host a local exam in independent celestial realms.
Nomads AI migrating into a county will correctly evaluate the opponent - the top liege instead of county holder. It should prevent some suicidal migrations.
Blocks Guest Intent petition event options regarding Vassal Contracts from guests who are not feudal vassals of the host.
Removed the unnecessary requirement to own the Royal Court to be able to use the Iron Cavalry tradition.
Fixed triggers for some cultural variations of the Mongol/Greatest of Khans special armies, and prevents misnaming bugs.
Fixed duplicated characters in “A Resplendent Acclamation” (ep3_governor_yearly.3060) due to new ceremonial lieges.
Kamuyism faiths use steppe temple backgrounds rather than the generic fallback.
Removed some trivial Coronations memories and rewrote others to be more consistent with memory style.
Reduced instances of southern Dharmic temples appearing in East Asia.
Fixed generated characters appearing dead in Coronation ceremony phase events.
Updated administrative triggers in Coronation events so that East Asian admin characters will more often get Influence instead of Prestige.
Removed often-buggy memory names from the event text in “Coronation: Shared Memories” and other events.
Blocked Ministers from being eligible claimants for any title that isn’t the Hegemony of China. This would often lead to issues where other rulers could push their claims in a different realm to make them leave China proper.
Fixed inconsistent triggers for the Administrative Family Attributes, causing them to show up for Japanese rulers in some cases when they should not.
Fixed missing AI modifier in “Subsume Province” scheme. Now the AI can go back to its scheming ways.
Fixed missing text in the bad permafrost modifier. Now the bad modifier will properly tell you how bad permafrost is. Spoilers: it’s cold.
Fixed the permafrost modifier not working as intended when changing liege. Now the bad modifier is activated when a character of a culture without permafrost buffs takes over an area with permafrost.
Fixed text issues in the decision to retire as the house head of your house if you did not have an heir.
Disabled regnal numbering for Celestial, Meritocratic, Meritocratic Khanate, and Japanese government rulers.
Fixed the Grant Appointment interaction not increasing the target’s opinion of you when appointing them to Counties or Empires. The former is
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