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Steam News30 January 20215y ago

Claymores, shields, and AI improvements!

Hello everyone! Your feedback has been super valuable throughout the whole process so thank you! Quite a bit has been added over the past few weeks including a riot shield, claymores, AI improvements, and much more!

In this update3

Full notes

Full Crunch Element update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Maps
  • Performance
  • Server
addedYour feedback has been super valuable throughout the whole process so thank you! Quite a bit has been added over the past few weeks including a riot shield, claymores, AI improvements, and much more! Check it out now on the default branch. For specific bug reports and feature requests, please use the feedback board here .
addedFeaturesAdded Claymore mines - Added riot shield - Added enemy ambient barks - Added chance for hostile claymores to spawn - Added credits in hideout - Increased enemy awareness to player footsteps - Updated enemies so that they hear player footsteps when close - Updated enemy corpses to stay - Added new enemy headshot sound - Added new enemy hit sound - Updated claymores to explode when damaged - Added a select fire switch to AK-20, MK18D, ISR-556, and MPZ (activate with left dpad or double tap detonate on Oculus) - Added bolt release for slide-lock weapons - Updated enemies idle aim direction to guard doorways and dangerous angles
fixedFixesMade enemies less janky when dying - Fix issue with leg shots not doing damage due to collider positioning - Updated team death sequence to restart the mission instead of automatically returning to hideout - Made the ammo easier to grab - Fixed issue with the wrong ammo type being grabbed after holding two weapons - Fixed issue with the 40mm round occasionally going through barricades - Fixed issue where enemies would die when they melee attack - Fixed issue with enemies looking in the wrong direction after breaching - Fixed sync issue where explosions caused by 40mm grenades wouldn't breach exterior walls for everyone - Fixed issue where players would receive additional damage in coop games
addedHigh Level RoadmapInteraction update This will introduce a new high fidelity interaction system that will resolve many symptomatic bugs, and make it easier to add interaction-based features like item stacking and distance grab.
addedHigh Level RoadmapProcedural mission update This will introduce procedurally generated terrain, new area types, and new game modes.
addedHigh Level RoadmapWeapon update This will introduce weapon attachments along with two new weapons.

Crunch Element changes

addedYour feedback has been super valuable throughout the whole process so thank you! Quite a bit has been added over the past few weeks including a riot shield, claymores, AI improvements, and much more! Check it out now on the default branch. For specific bug reports and feature requests, please use the feedback board here .
addedAdded Claymore mines - Added riot shield - Added enemy ambient barks - Added chance for hostile claymores to spawn - Added credits in hideout - Increased enemy awareness to player footsteps - Updated enemies so that they hear player footsteps when close - Updated enemy corpses to stay - Added new enemy headshot sound - Added new enemy hit sound - Updated claymores to explode when damaged - Added a select fire switch to AK-20, MK18D, ISR-556, and MPZ (activate with left dpad or double tap detonate on Oculus) - Added bolt release for slide-lock weapons - Updated enemies idle aim direction to guard doorways and dangerous angles
fixedMade enemies less janky when dying - Fix issue with leg shots not doing damage due to collider positioning - Updated team death sequence to restart the mission instead of automatically returning to hideout - Made the ammo easier to grab - Fixed issue with the wrong ammo type being grabbed after holding two weapons - Fixed issue with the 40mm round occasionally going through barricades - Fixed issue where enemies would die when they melee attack - Fixed issue with enemies looking in the wrong direction after breaching - Fixed sync issue where explosions caused by 40mm grenades wouldn't breach exterior walls for everyone - Fixed issue where players would receive additional damage in coop games
addedInteraction update This will introduce a new high fidelity interaction system that will resolve many symptomatic bugs, and make it easier to add interaction-based features like item stacking and distance grab.
addedProcedural mission update This will introduce procedurally generated terrain, new area types, and new game modes.

Hello everyone!

Your feedback has been super valuable throughout the whole process so thank you! Quite a bit has been added over the past few weeks including a riot shield, claymores, AI improvements, and much more! Check it out now on the default branch. For specific bug reports and feature requests, please use the feedback board here.

Features

  • Added Claymore mines - Added riot shield - Added enemy ambient barks - Added chance for hostile claymores to spawn - Added credits in hideout - Increased enemy awareness to player footsteps - Updated enemies so that they hear player footsteps when close - Updated enemy corpses to stay - Added new enemy headshot sound - Added new enemy hit sound - Updated claymores to explode when damaged - Added a select fire switch to AK-20, MK18D, ISR-556, and MPZ (activate with left dpad or double tap detonate on Oculus) - Added bolt release for slide-lock weapons - Updated enemies idle aim direction to guard doorways and dangerous angles

Fixes

  • Made enemies less janky when dying - Fix issue with leg shots not doing damage due to collider positioning - Updated team death sequence to restart the mission instead of automatically returning to hideout - Made the ammo easier to grab - Fixed issue with the wrong ammo type being grabbed after holding two weapons - Fixed issue with the 40mm round occasionally going through barricades - Fixed issue where enemies would die when they melee attack - Fixed issue with enemies looking in the wrong direction after breaching - Fixed sync issue where explosions caused by 40mm grenades wouldn't breach exterior walls for everyone - Fixed issue where players would receive additional damage in coop games

High Level Roadmap

Interaction update This will introduce a new high fidelity interaction system that will resolve many symptomatic bugs, and make it easier to add interaction-based features like item stacking and distance grab.

Procedural mission update This will introduce procedurally generated terrain, new area types, and new game modes.

Weapon update This will introduce weapon attachments along with two new weapons.

Bug fixes, performance, and quality of life updates will continue to be rolled out along the way. There are also plenty of smaller roadmap items like enemy AI, progression, and more that will be getting done as well. I appreciate your patience and I hope you're just excited as I am for the future!

  • Blake

Want to get more engaged with the Crunch Element community? You are more than welcome over at the Crunch Element Discord Server. See you there!

Source

Steam News / 30 January 2021

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