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Steam News29 January 20251y ago

Update 0.6.6

List of changes Features: - Controller support (xbox, steam controller symbols) - Aim assist (toggle in gameplay settings) - Steam cloud support Tweaks & Fixes: - Bird collision fix - Bird gib spawn fixed - Dupe can gli

Full notes

Full CRUEL update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • Compatibility
  • UI and audio
changedFeatures: - Controller support (xbox, steam controller symbols) - Aim assist (toggle in gameplay settings) - Steam cloud support
fixedTweaks & Fixes: - Bird collision fix - Bird gib spawn fixed - Dupe can glitch fixed - Decreased zed fitness heal amount - Increased initial headhunter amount - Aftertaste (instakill) effect is now blue and less view restrictive - Quit game on pause and death screen returns to main menu - UI elements no longer overlay on pause screen - Some Audio not bound to SFX channel - Auto equip SMG now works - Skip text now bound to more buttons - Added skip initial Warning message - melee trail appears - monkeys are no longer active in pause - Bullets are no longer active on pause - Ghost sometimes gets stuck on stairs fix - Improvements to enemy pathfinding - Text appears faster on name select and ritual select - Some additional lines added to dog at the end - Viewport texture fix on loading screen indicator (this could potentially be what's causing the weird purple bug) - Tutorial screen updates mapping and shows controller bindings if controller in use - On progress selected Dog can still be heard panting in the loading screen

List of changes

Features: - Controller support (xbox, steam controller symbols) - Aim assist (toggle in gameplay settings) - Steam cloud support

Tweaks & Fixes:

  • Bird collision fix
  • Bird gib spawn fixed
  • Dupe can glitch fixed
  • Decreased zed fitness heal amount
  • Increased initial headhunter amount
  • Aftertaste

(instakill) effect is now blue and less view restrictive - Quit game on pause and death screen returns to main menu - UI elements no longer overlay on pause screen - Some Audio not bound to SFX channel - Auto equip SMG now works - Skip text now bound to more buttons - Added skip initial Warning message - melee trail appears - monkeys are no longer active in pause - Bullets are no longer active on pause - Ghost sometimes gets stuck on stairs fix - Improvements to enemy pathfinding - Text appears faster on name select and ritual select - Some additional lines added to dog at the end - Viewport texture fix on loading screen indicator (this could potentially be what's causing the weird purple bug) - Tutorial screen updates mapping and shows controller bindings if controller in use - On progress selected Dog can still be heard panting in the loading screen

I'll be working on a big content update this will include

- Additional level gen elements - Break out level - Additional enemies - Additional Perks/Better balancing - Additional Rituals - Endless mode - Steam achievements - Translations - More unlockables

You can find a public Trello of upcoming changes here Public Roadmap

Thank you all for the ongoing support and feedback!

Source

Steam News / 29 January 2025

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