In this update2
Full notes
Full Crucible of the Forgotten update
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What changed
- Gameplay
- Maps
- UI and audio
- Fixes
- Performance
Crucible of the Forgotten changes
Gameplay changes
Rework Orb of Binding: bound modifiers are now associated with the item's slot, so that the bound modifiers apply to any item equipped. This gives more flexibility after you have bound modifiers, and opens up the possibility of binding modifiers from items you would not otherwise use.
Map features now have an edge of screen indicator if they would be on screen at maximum zoom
Special elite enemies now have life bars
When the boss of the Bounds appears as an additional boss, it will start in its third phase (post-resurrection). This is to address dual boss battles being unduly prolonged by this boss.
Added floating damage numbers when the player character takes damage - a setting has been adding to display damage numbers for enemies as well.
Jade skull is now automatically used 1.5 seconds after all players are dead
Crafting options to add dualcasting modifier and tier 1 attribute modifier now state that they require an item without a prefix/suffix respectively
Bug fixes
Fixed an issue that could prevent stages from ending while Armageddon was active
Fixed Gravity Collapse World Eater area of effect modifier applying to all existing effects instead of each effect
Fixed a performance issue with Gravity Collapse at extremely high areas of effect
Fixed the error message for adding an attribute modifier to an item incorrectly stating the item already has a prefix instead of a suffix
Fixed the victory screen incorrectly stating you got a new high score when you didn't
Fixed some incorrect calculations in how merged areas of effect computed their final effect
Fixed an issue that allowed crafting modifiers from the same group on an item, resulting in an invalid state
Improved memory usage and stability when UI scale other than medium is selected
Source
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