In this update3
Full notes
Full Crucible of the Forgotten update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Events
- Performance
Crucible of the Forgotten changes
New Features
Added Accessories to Codex
Added a new world modifier and associated achievement
Gameplay Changes
Reduced the frequency of bombard type enemies, with more impact on later stages. This won't change anything if you are already erasing everything offscreen, but if you have a slower build this will make them less oppressive.
Frostbloom now deals 1% more damage per 1 life
Frostbloom now counts as a water and air invocation spell
Removed projectile tag from Blazing Whirlwind
Miracle of Creation now grants 3 attunement (previously 1) per 1 second cooldown
Ignite is now removed from players when reviving or moving stages
Conduit and Combo now have cooldown time inversely proportional to numen (100 numen grants 50% less cooldown)
Archer elite now does significantly less damage to bosses
Item crafting UI now shows the type of modifiers already on the item (prefix, suffix, auxiliary)
Long Stride now grants 25% increased movement speed (from 30%)
Endurance now grants 30% increased resilience (from 25%)
Font of Power now grants 40% increased spellpower (from 32%)
Event: Winged Statue -> "Form a contract with the bound spirit" now grants 8 maximum life per base attribute (from 10)
Improve the targeting behavior of Soul Siphon and Inferno Insignia so that they will still prioritize targets where 40% of the hex duration has expired. Previously targets with the hex on them of any duration would be de-prioritized.
Smolder and Rage now has the following description: "Ignites you inflict are also applied to yourself. Gain excitement per 100 premitigation damage taken from ignite for 2 seconds, with an additional 2 seconds per 1000 premitigation damage per second currently being taken from ignite. You have 400% more resilience against self-inflicted ignite damage."
Legion -> Loyalty upgrade now grants "When you take fatal damage, instantly recover 5% of maximum life per summon and destroy all summons" (from 1%)
Other Improvements & Fixes
Improved background terrain visuals
Improved some visual effects at large areas of effect
Ignite on players now displays the damage that will be dealt after player damage scaling takes effect
Energy indicator now does not turn red unless the spell is at maximum energy and full charges
Fixed an issue where Reach from Beyond could crash the game
Fixed an issue where enemies could be killed more than once (this did not grant any additional rewards but was causing other problems)
Fixed Fiery Strike's Radiant Blade not displaying its visual effect
Fixed Erudition not being saved on Remembrance characters
Fixed some world and character modifiers not being applied on Remembrance characters
Fixed Headhunter only being able to grant one player the buff. Now it will work for every player that has applied the hex regardless of which effect is the strongest.
Source
Changelog.gg summarizes and formats this update. How we read updates.
