What changed
1 fix1 addition1 change0 removals
addedBaseline enemy life values have been reduced by 30%, and enemies gain 5% more life per difficulty option enabled. This makes it easier to experience more of the game on standard difficulty and experiment with builds before progressing to higher difficulties.
changedSince higher difficulties allow more character power and rewards, this turned out to make the start of the game easier for experienced players on higher difficulties than lower ones. This change is intended to help even this effect out.
fixedAdditional, fixed a bug that would cause enemies to directly path towards the player instead of using their own movement pattern too often.
Crucible of the Forgotten changes
addedBaseline enemy life values have been reduced by 30%, and enemies gain 5% more life per difficulty option enabled. This makes it easier to experience more of the game on standard difficulty and experiment with builds before progressing to higher difficulties.
changedSince higher difficulties allow more character power and rewards, this turned out to make the start of the game easier for experienced players on higher difficulties than lower ones. This change is intended to help even this effect out.
fixedAdditional, fixed a bug that would cause enemies to directly path towards the player instead of using their own movement pattern too often.
Baseline enemy life values have been reduced by 30%, and enemies gain 5% more life per difficulty option enabled. This makes it easier to experience more of the game on standard difficulty and experiment with builds before progressing to higher difficulties.
Since higher difficulties allow more character power and rewards, this turned out to make the start of the game easier for experienced players on higher difficulties than lower ones. This change is intended to help even this effect out.
Additional, fixed a bug that would cause enemies to directly path towards the player instead of using their own movement pattern too often.