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Steam News27 April 20188y ago

Patch Notes - 'Lil bit of hints.

Hi All! Thank you for all the feedback on what you liked and didn't like about the game. In response here is the first update addressing some of that feedback...

Full notes

Full Crucible Falls: Together Forever update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedHi All! Thank you for all the feedback on what you liked and didn't like about the game. In response here is the first update addressing some of that feedback... CHANGES -Added an additional hint for the final gate code. -Fixed an issue where the waterline would not lower if either player died in an "accident" unrelated to the water. -Reduced the volume of screams. Burning man has agreed to be more considerate in his suffering. -Added a subtle hint to one of the first puzzles. -Increased the trigger box size for the first door that slams shut to make it reliable. -Changed game icon to the "man from the doors" mask, instead of the Unreal Icon. -Changed the settings menu to make it clearer which slider controls the VOICE CHAT volume. We recieved a report that voice chat volume was too low. Voice chat is controlled by the MASTER volume in the Unreal Engine without the possibility of seperating that so we made that the voice chat slider, and made sure every other type of sound (music, dialog, sound effects) could be changed seperately. NOTE: As for the last change, although in game voice chat exists it is acceptable for your final time scores to use discord or any other "always on" voice program. That's what I do... just find it easier but we wanted to make sure you had a choice! NOTE: The "Alien Cube" remains the same. More to come soon! This is our first game so we know we need to work on it to make it better and we're dedicated!

Crucible Falls: Together Forever changes

fixedHi All! Thank you for all the feedback on what you liked and didn't like about the game. In response here is the first update addressing some of that feedback... CHANGES -Added an additional hint for the final gate code. -Fixed an issue where the waterline would not lower if either player died in an "accident" unrelated to the water. -Reduced the volume of screams. Burning man has agreed to be more considerate in his suffering. -Added a subtle hint to one of the first puzzles. -Increased the trigger box size for the first door that slams shut to make it reliable. -Changed game icon to the "man from the doors" mask, instead of the Unreal Icon. -Changed the settings menu to make it clearer which slider controls the VOICE CHAT volume. We recieved a report that voice chat volume was too low. Voice chat is controlled by the MASTER volume in the Unreal Engine without the possibility of seperating that so we made that the voice chat slider, and made sure every other type of sound (music, dialog, sound effects) could be changed seperately. NOTE: As for the last change, although in game voice chat exists it is acceptable for your final time scores to use discord or any other "always on" voice program. That's what I do... just find it easier but we wanted to make sure you had a choice! NOTE: The "Alien Cube" remains the same. More to come soon! This is our first game so we know we need to work on it to make it better and we're dedicated!

Hi All! Thank you for all the feedback on what you liked and didn't like about the game. In response here is the first update addressing some of that feedback... CHANGES -Added an additional hint for the final gate code. -Fixed an issue where the waterline would not lower if either player died in an "accident" unrelated to the water. -Reduced the volume of screams. Burning man has agreed to be more considerate in his suffering. -Added a subtle hint to one of the first puzzles. -Increased the trigger box size for the first door that slams shut to make it reliable. -Changed game icon to the "man from the doors" mask, instead of the Unreal Icon. -Changed the settings menu to make it clearer which slider controls the VOICE CHAT volume. We recieved a report that voice chat volume was too low. Voice chat is controlled by the MASTER volume in the Unreal Engine without the possibility of seperating that so we made that the voice chat slider, and made sure every other type of sound (music, dialog, sound effects) could be changed seperately.

NOTE

As for the last change, although in game voice chat exists it is acceptable for your final time scores to use discord or any other "always on" voice program. That's what I do... just find it easier but we wanted to make sure you had a choice!

NOTE

The "Alien Cube" remains the same. More to come soon! This is our first game so we know we need to work on it to make it better and we're dedicated!

Source

Steam News / 27 April 2018

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