In this update6
Full notes
Full Crow's Requiem update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
- Fixes
- Maps
- Performance
Crow's Requiem changes
Get ready to dive back into New Horizon, Crows!
Ex Ignorantia team here to, quite excitedly, announce that a major demo update is now live for Crow’s Requiem! If you already explored the Pandemicpunk city of New Horizon, we invite you to dive back into the role of Licensed Body Collector, carving your path across multiple corpse pick-up Requests, Collection mini-games, animated comics, branching dialogues with various NPCs, and 3 different demo endings.
There are even some cryptic surprises, for those willing to dig deeper and listen closer ;)
If you’ve just arrived for the first time, we’re thrilled to have you on board for our very first digital game, developed after 6 years honing our narrative and game design skills with dozens of tabletop RPG releases.
It’s time to put on your mask, grab your Fridge Truck keys, and start your day’s work, Crow. Welcome (back) to New Horizon; the dead await.
Changelong v1.1
Curious about what we cooked for this huge update? Check it out on the full changelog:
NEW FEATURES & CONTENT
First Item Tutorial - New guided walkthrough for using inventory in the tablet
Transmission System - New gameplay encounters and audio messages during travel
Minigame Visual Redesign - Completely revamped minigame interface and visuals
New Military Minigame - Control a precision star within circles for bonus rewards
Comic-Style Cut-Ins - Enhanced comic book-style narrative moments during dialogue
Help System - Per-step hints available for minigame
Cultist Minigame Rhythm Update - Notes now follow pre-determined patterns with fixed BPM
GAMEPLAY IMPROVEMENTS
Input & Controls
Gamepad support expanded throughout the entire game
Virtual keyboard for gamepad text entry
Gamepad focus and navigation for all UI menus
Input mode indicator showing current control method
Map & Navigation
Map cycling with snap-to-POI functionality
Gamepad stick handling for map panning and reticle control
Edge scroll for map boundary navigation
Improved map bumper cycling with deterministic POI order
POI tooltips on cycle selection
Dialogue & Story
Dialogue accessible during tablet use (equipment changes blocked)
Choice selection and timing improvements
Dialogue focus system for better UI navigation
QUALITY OF LIFE ENHANCEMENTS
Inventory tab remembers last viewed collection
Dynamic music intensity adjustments during gameplay
Notification arrow feedback for collection updates
Tablet screen focus management
BUG FIXES & STABILITY
Core Stability
Fixed null reference errors
Fixed tablet manager resolution during dialogue scenes
Fixed missing voiceover addressable entries
Minigame Fixes
Fixed Military minigame flag only setting on success
Fixed Anarchist minigame double-hit infection penalty
Fixed Cultist minigame double mistake sound effects
Fixed Military minigame puck input delay
Dialogue & Timeline Fixes
Fixed dialogue proceeding without waiting for timeline stop
Fixed overlapping text typing on rapid input
Fixed timeline skip markers and binding issues
Fixed empty and tag-only dialogue lines after choices
Fixed choice timeline triggers
UI & Input Fixes
Fixed intro archetype selection stability
Fixed virtual keyboard focus and submit handling
Fixed gamepad confirm routing for name entry
Fixed tablet toggle blocking during timed choices
Fixed map zoom blocking while tablet is visible
Fixed dialogue button focus during panel visibility
Fixed options tab focus management
Other Fixes
Fixed equipment change blocking during dialogue tutorials
Fixed comic cut-in visibility and keyframe handling
Fixed sidequest panel reset on close
Fixed transmission panel chaining and visibility
Source
Changelog.gg summarizes and formats this update. How we read updates.
