Full notes
Full Crowntakers update
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What changed
- Compatibility
- UI and audio
- Gameplay
- Maps
- Events
- Fixes
Crowntakers changes
Hi everybody! I know we have been kind of quite for the last few weeks since we were busy bringing the game to iOS and Android tablets. But that doesn't mean there is nothing new to come for the Windws/MAC/Linux versions of the game. A few moments ago, we released Patch 1.2 for Crowntakers! Here is the changelog: --------------- !!! WARNING !!! --------------- Your current saved game will be delete but not your mercenaries progression!
General
- New help / tutorial system - WorldMapA new NPC is at the start of a new game - Battle: A help button is available above the end turn button
15 new items
2 new potions
New type of runes with special effects
5 new NPC
12 new achievements
20 slots in the inventory instead of 16
The map is now revealed during your exploration and doesn't appeared explored at the entrance of the floor anymore.
Enhanced map generation algorithm
The tavern is now at each floor's entrance
There is now a castle on each floor which will challenge the player and offer great rewards
Merchants now have specific items to sell
Balancing:
Enemies global balancing has been enhanced
Scout (Zoe): can only get 1 PA per attack even if she kills 2 or more enemies
Bug fixes:
Fixed: Time advances by itself
Fixed: Item manipulation
Fixed: UI bugs
Update: Sound engine
A few of you may notice that there is new stuff added that you cannot yet access. Those things are for something bigger coming soon ... very soon. Anyway, we hope that you like the update and continue to have lots of fun with Crowntakers! Thanks again for all your kind words, your enthusiasm and your patience! Many greetings, Chris
Source
Changelog.gg summarizes and formats this update. How we read updates.
