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Steam News21 October 20205y ago

October 21th Patch v.1.0.0.9

Nightmare Runners, In the recent discussions from the community, we noticed that a lot of players didn't quite understand how the negative status effects (elemental debuffs) exactly work in Crown Trick.

In this update2

Full notes

Full Crown Trick / 不思议的皇冠 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition6 changes2 removals
  • Balance
  • Gameplay
  • Maps
  • Fixes
  • Events
  • UI and audio
changedFirst of all, immunity to elemental debuffs means that the owner is only immune to the negative status effect inflicted by this element, rather than the elemental damage itself. So for example, if you cast a fire skill on a monster that has immunity to fire, then your skill will still be able to deal the fire damage, but the Scorched effect will not be applied.
changedElements and negative status effects.Fire: Scorch Water: Drench Earth: Greasy Wind: Silence Electricity: Paralyze Ice: Freeze Poison: Poisoned Lava: Explode
changedElements and negative status effects.Because poison elemental skills are designed to be a debuff only without dealing direct damage, they will not have any impact on monsters immune to poison. Thus, we made an adjustment on them as below:
changedElements and negative status effects.Normal monsters: Toxic Jellyshooter: now it’s immune to poison tiles instead of poison debuff Long-legged Urchin: now it’s immune to poison tiles instead of poison debuff Doctor Venom: now it’s immune to poison tiles instead of poison debuff
changedElements and negative status effects.Elite Monsters: Mad Pharmacist: now it’s immune to poison tiles instead of poison debuff King Octo: now it’s immune to poison tiles instead of poison debuff
removedElements and negative status effects.Boss enemies: Neptune: now it’s immune to all elemental tiles instead of all elemental debuffs Vlad the Commander: removed the poison immunity effect from his King Aura

Crown Trick / 不思议的皇冠 changes

changedFirst of all, immunity to elemental debuffs means that the owner is only immune to the negative status effect inflicted by this element, rather than the elemental damage itself. So for example, if you cast a fire skill on a monster that has immunity to fire, then your skill will still be able to deal the fire damage, but the Scorched effect will not be applied.
changedFire: Scorch Water: Drench Earth: Greasy Wind: Silence Electricity: Paralyze Ice: Freeze Poison: Poisoned Lava: Explode
changedBecause poison elemental skills are designed to be a debuff only without dealing direct damage, they will not have any impact on monsters immune to poison. Thus, we made an adjustment on them as below:
changedNormal monsters: Toxic Jellyshooter: now it’s immune to poison tiles instead of poison debuff Long-legged Urchin: now it’s immune to poison tiles instead of poison debuff Doctor Venom: now it’s immune to poison tiles instead of poison debuff
changedElite Monsters: Mad Pharmacist: now it’s immune to poison tiles instead of poison debuff King Octo: now it’s immune to poison tiles instead of poison debuff

Nightmare Runners,

In the recent discussions from the community, we noticed that a lot of players didn't quite understand how the negative status effects (elemental debuffs) exactly work in Crown Trick. So we think that it's important to explain some of its mechanics in this post.

First of all, immunity to elemental debuffs means that the owner is only immune to the negative status effect inflicted by this element, rather than the elemental damage itself. So for example, if you cast a fire skill on a monster that has immunity to fire, then your skill will still be able to deal the fire damage, but the Scorched effect will not be applied.

Elements and negative status effects.

Fire: Scorch Water: Drench Earth: Greasy Wind: Silence Electricity: Paralyze Ice: Freeze Poison: Poisoned Lava: Explode

You can also learn more about the elemental effects in our handy video guide:

Because poison elemental skills are designed to be a debuff only without dealing direct damage, they will not have any impact on monsters immune to poison. Thus, we made an adjustment on them as below:

Normal monsters: Toxic Jellyshooter: now it’s immune to poison tiles instead of poison debuff Long-legged Urchin: now it’s immune to poison tiles instead of poison debuff Doctor Venom: now it’s immune to poison tiles instead of poison debuff

Elite Monsters: Mad Pharmacist: now it’s immune to poison tiles instead of poison debuff King Octo: now it’s immune to poison tiles instead of poison debuff

Boss enemies: Neptune: now it’s immune to all elemental tiles instead of all elemental debuffs Vlad the Commander: removed the poison immunity effect from his King Aura

Note: enemies immune to elemental terrain (tiles) doesn't mean that they will not be affected by the elemental effects.

Bug Fixes:

  1. Fixed an issue where "Golden Touch" ability could sell items from the merchant's room; 2. "The Arrival" skill will no longer select holes as a target;

  2. Fixed the bug that caused game freeze when the character died at the same time with a monster;

  3. Fixed the issue that sometimes displayed Critical Attack rate as a negative number;

  4. Fixed the issue when there was no reward available in some areas unlocked by the Dream Key;

  5. Added a descriptive text for a special bucket in one room;

  6. Weapons will be no longer be taken away by the Magnet Trap when Curse of Bondage takes effect.

And last but not least, now Eagle Eye Mode can be switched off by pressing the same button again, “V” by default.

Source

Steam News / 21 October 2020

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