Hey guys, we are running the next wave of Chinese client Beta testing real soon. Unfortunately, we had little time to get the English translation up to a standard that we were satisfied with, so instead we will be focus
Full notes
Full Crown Trick / 不思议的皇冠 update
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Repeated intro
Hey guys, we are running the next wave of Chinese client Beta testing real soon. Unfortunately, we had little time to get the English translation up to a standard that we were satisfied with, so instead we will be focusing on only the Chinese client for now. We will give you an update once the English client is ready for testing, so stay tuned!
What changed
0 fixes2 additions3 changes0 removals
Compatibility
Balance
UI and audio
changedHey guys, we are running the next wave of Chinese client Beta testing real soon. Unfortunately, we had little time to get the English translation up to a standard that we were satisfied with, so instead we will be focusing on only the Chinese client for now. We will give you an update once the English client is ready for testing, so stay tuned!
changedPatch NotesBlink a. The use of Blink doesn't consume MP, and is limited to 3 uses in a room. It will recharge when the player enters the next room. b. The target area of Blink is larger than before. c. The use of Blink doesn't consume turns. d. Blink will recharge if you deal a certain amount of damage to the boss. (Giving you more than the standard 3 Blinks)
changedPatch NotesSkills a. MP will refill to the maximum when the players enter the room. b. MP will refill if you deal a certain amount of damage to the boss. c. Most of the skills have been adjusted in order to make them easier to use.
addedPatch NotesBreak Mechanics a. All enemies now have points called "Break", which doesn't give enemies extra HP or defense. b. Every time the player lands an attack on the enemy, its Break will be reduced by 1 point. c. Every time the player lands an attack on the enemy while charging, its Break will be reduced by 1 point. d. If the player stands in any one of the 8 squares that surround the enemy, its Break will get reduced by 1 point if it receives an attack. (c and d are not exclusive with each other, making it possible to reduce the enemy's Break by 2 points in some cases.)
addedPatch NotesOthers a. Now you can play up to 3 chapters. b. The balance and data have been optimized. c. New Familiars, relics, items, and weapons. d. UI and controls have been optimized. e. Lots of bugs reported from the Alpha test have been repaired.
Crown Trick / 不思议的皇冠 changes
changedHey guys, we are running the next wave of Chinese client Beta testing real soon. Unfortunately, we had little time to get the English translation up to a standard that we were satisfied with, so instead we will be focusing on only the Chinese client for now. We will give you an update once the English client is ready for testing, so stay tuned!
changedBlink a. The use of Blink doesn't consume MP, and is limited to 3 uses in a room. It will recharge when the player enters the next room. b. The target area of Blink is larger than before. c. The use of Blink doesn't consume turns. d. Blink will recharge if you deal a certain amount of damage to the boss. (Giving you more than the standard 3 Blinks)
changedSkills a. MP will refill to the maximum when the players enter the room. b. MP will refill if you deal a certain amount of damage to the boss. c. Most of the skills have been adjusted in order to make them easier to use.
addedBreak Mechanics a. All enemies now have points called "Break", which doesn't give enemies extra HP or defense. b. Every time the player lands an attack on the enemy, its Break will be reduced by 1 point. c. Every time the player lands an attack on the enemy while charging, its Break will be reduced by 1 point. d. If the player stands in any one of the 8 squares that surround the enemy, its Break will get reduced by 1 point if it receives an attack. (c and d are not exclusive with each other, making it possible to reduce the enemy's Break by 2 points in some cases.)
addedOthers a. Now you can play up to 3 chapters. b. The balance and data have been optimized. c. New Familiars, relics, items, and weapons. d. UI and controls have been optimized. e. Lots of bugs reported from the Alpha test have been repaired.
Soul Crystals Soul Crystals will be reset to 0 every time the player enters a dungeon.
Blink a. The use of Blink doesn't consume MP, and is limited to 3 uses in a room. It will recharge when the player enters the next room. b. The target area of Blink is larger than before. c. The use of Blink doesn't consume turns. d. Blink will recharge if you deal a certain amount of damage to the boss. (Giving you more than the standard 3 Blinks)
Skills a. MP will refill to the maximum when the players enter the room. b. MP will refill if you deal a certain amount of damage to the boss. c. Most of the skills have been adjusted in order to make them easier to use.
Break Mechanics a. All enemies now have points called "Break", which doesn't give enemies extra HP or defense. b. Every time the player lands an attack on the enemy, its Break will be reduced by 1 point. c. Every time the player lands an attack on the enemy while charging, its Break will be reduced by 1 point. d. If the player stands in any one of the 8 squares that surround the enemy, its Break will get reduced by 1 point if it receives an attack. (c and d are not exclusive with each other, making it possible to reduce the enemy's Break by 2 points in some cases.)
e. When its Break becomes 0, the enemy will be stunned for 2 turns. At the same time, you will obtain a 5-turn Break period during which your attack will increase by a certain percentage. f. If another enemy's Break becomes 0 during the 5-turn Break period, the Break period will be reset to 5 turns and your attack will increase further. g. Every time an enemy's Break becomes 0, you will get an additional Blink. h. The more enemy's Break you reduce to 0 within the renewable 5-turn Break period, the higher the percentage your attack will increase by.
Others a. Now you can play up to 3 chapters. b. The balance and data have been optimized. c. New Familiars, relics, items, and weapons. d. UI and controls have been optimized. e. Lots of bugs reported from the Alpha test have been repaired.