In this update2
Full notes
Full Crown of Pain update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Crown of Pain changes
Crown of pain devlog 1 is live! Find our more about the game and its mechanics and what to expect on release.
Combat mechanics
Your party has equipped abilities. When you match the elements needed to trigger them - the character casts the ability, if he is alive. If more elements are matched, the ability effect is increased.
Development Direction change
After playtesting and brainstorming the direction of the game, we've decided to stick to the classical match-3 rpg formula. The progression is going to be linear and there won't be any permadeath. You may attempt to complete a level any number of times, while accumulating the currency and upgrading your characters. Even if you can't complete the level - you are still going to get stronger.
Let me know if you have any questions or comments! Best, Vladimir
Source
Changelog.gg summarizes and formats this update. How we read updates.
