Full notes
Full Crowded Blue Dot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
We will prepare a roadmap in the near future!
Languages
French, German, Spanish and Brazilian Portuguese have been supported.
Gameplay
People demand 25% less food.
Tax revenues decrease by 25%.
Tool durability is reduced 7% faster.
If the citizen does not have the tool, the efficiency is reduced to 20%.
Before nightfall, children and old people go home first. The lag has been reduced because citizens return home sequentially.
The upkeep of the police station has increased by 5%.
The recipe of fabric has changed (cotton 1 -> fabric 1)
The recipe of chemicals has changed (3 fruits -> 4 chemicals)
As the value of fabric and chemicals increased, the prices of clothes and medicine also increased.
The prices of stone houses and townhome have risen slightly.
The storage limit of warehouse has increased by 25%.
Small random events will occur. They have the effects of changing happiness or resource's price.
UI & UX
Can set any of the keyboard shortcuts.
The overlay maps allow you to see production, the number of workers and residents, and happiness on the game map. You can check the state of buildings by clicking the buttons at the bottom of the screen.
The camera zoom-out range is extended so that you can see more widely.
hotfix 1.16
Fixed an issue where research was not completed at 99% when the factory was demolished.
Twitter : https://twitter.com/Cys20Studio Discord : https://discord.gg/m8jPCJv Steamcommunity : https://steamcommunity.com/app/1323860 Email : info@wearemillionsgame.kro.kr
Source
Changelog.gg summarizes and formats this update. How we read updates.
