Crossing The Sands
Steam News 3 January 20251y ago

Crossing The Sands Updated

Fixed an issue where the Windrider quest could not be completed because his location could not be entered (because I overdid blocking locations off in the last update). The empty building in the Western Desert crossroad…

Update log

Full Crossing The Sands update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes3 additions0 changes1 removal
  • Fixes
  • Gameplay
  • Balance
  • UI and audio
  • Performance
fixedFixed an issue where the Windrider quest could not be completed because his location could not be entered (because I overdid blocking locations off in the last update).
addedThe empty building in the Western Desert crossroads has been converted into a new inn.
removedUndead and golems are no longer affected by the Sleep spell. In addition, some monsters with natural resistances will have a chance to save vs. sleep. Most monsters still fall asleep easily.
addedWarriors will now have 15% faster natural base hitpoint regen (fewer steps per hitpoint healed) and monks will have a 7% faster base hitpoint regen.
addedWizards will now have 2.5% faster natural mana regen (fewer steps per point of mana regained).
fixedFixed an issue where loading a game with the music turned off but sound effects on would also cause sound effects to be disabled.
  • Fixed an issue where the Windrider quest could not be completed because his location could not be entered (because I overdid blocking locations off in the last update).

  • The empty building in the Western Desert crossroads has been converted into a new inn.

  • Undead and golems are no longer affected by the Sleep spell. In addition, some monsters with natural resistances will have a chance to save vs. sleep. Most monsters still fall asleep easily.

  • Warriors now gain a permanent +1 to strength and slightly more hitpoints per level (+1 extra HP every 2 levels on average).

  • Warriors will now have 15% faster natural base hitpoint regen (fewer steps per hitpoint healed) and monks will have a 7% faster base hitpoint regen.

  • Wizards will now have 2.5% faster natural mana regen (fewer steps per point of mana regained).

  • Fixed an issue where loading a game with the music turned off but sound effects on would also cause sound effects to be disabled.

  • Fixed an issue with the sky that could cause clouds/stars to fail to render.

Source

Steam News / 3 January 2025

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