Update log
Full Crossing The Sands update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- UI and audio
- Fixes
Adds combat sounds, more spell sounds, and directional building entry.
Changed the towns (Grand City, City of Assassins, Arcane City, Ratkin Stronghold) so that buildings can only be entered from the street-facing or door side. Previously if a location could be entered, it could be entered from all directions. That was a limitation of the map design code that has been overcome.
All spells now have sound effects, and the spell sound effects have more variety.
Combat now has hit and miss sounds. Sound effects can be enabled or disabled via the settings menu (escape key -> settings).
Fixed an issue that could cause the game to freeze in some cases.
Source
