Crossing The Sands
Steam News 13 November 20241y ago

Crossing The Sands Updated

Adds combat sounds, more spell sounds, and directional building entry. Changed the towns (Grand City, City of Assassins, Arcane City, Ratkin Stronghold) so that buildings can only be entered from the street-facing or do…

Update log

Full Crossing The Sands update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix3 additions1 change0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
addedAdds combat sounds, more spell sounds, and directional building entry.
changedChanged the towns (Grand City, City of Assassins, Arcane City, Ratkin Stronghold) so that buildings can only be entered from the street-facing or door side. Previously if a location could be entered, it could be entered from all directions. That was a limitation of the map design code that has been overcome.
addedAll spells now have sound effects, and the spell sound effects have more variety.
addedCombat now has hit and miss sounds. Sound effects can be enabled or disabled via the settings menu (escape key -> settings).
fixedFixed an issue that could cause the game to freeze in some cases.

Adds combat sounds, more spell sounds, and directional building entry.

  • Changed the towns (Grand City, City of Assassins, Arcane City, Ratkin Stronghold) so that buildings can only be entered from the street-facing or door side. Previously if a location could be entered, it could be entered from all directions. That was a limitation of the map design code that has been overcome.

  • All spells now have sound effects, and the spell sound effects have more variety.

  • Combat now has hit and miss sounds. Sound effects can be enabled or disabled via the settings menu (escape key -> settings).

  • Fixed an issue that could cause the game to freeze in some cases.

Source

Steam News / 13 November 2024

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