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Steam News17 January 20242y ago

Game Update 2024/01/17_10:00 ~19:00 (GMT+8)

※System: 1. Adjusted the setting option: If the player's screen refresh rate exceeds 144Hz, the second-to-last option will now match the player's screen maximum refresh rate. 2. Removed the "Daily Rewards Event" page.

Full notes

Full Crossing Frontier: Fate Foretold update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions2 changes0 removals
  • Events
  • Fixes
  • UI and audio
  • Gameplay
changed※System: 1. Adjusted the setting option: If the player's screen refresh rate exceeds 144Hz, the second-to-last option will now match the player's screen maximum refresh rate. 2. Removed the "Daily Rewards Event" page. 3. Removed the "Official Launch Celebration Events" page.
fixed※Game Modes Related: 1. Fixed the issue where the airdrop effect name and description wouldn't display when claiming the airdrop effect. 2. Fixed the issues in Arcade Mode; now, if a player is already in the preparation area upon completing the level, there is no need to re-enter. 3. Fixed Pig Lanterns; now players can attack to stop Pig Lanterns’ attacks when they cast flame and freeze magic. 4. Added visual effects for Pig Lanterns’ charge attack. 5. Fixed an issue with the volume being too loud when Ravenous Soul - Mare casts certain skills. 6. Fixed the issue where Eins could pass through some impassable walls in Arcade Mode. 7. Fixed the abnormal display issue with the Tab scoreboard in Arcade Mode. 8. Fixed an issue in Arcade Mode where some basic minions would still chase Eins while she is invisible. 9. Fixed the issue where Insane AI would sometimes continuously move towards walls. 10. Temporarily disabled two "Deathmatch Mode(Ace)" modes. 11. Updated the visual effects for Pig Lanterns' freeze magic.
fixed※Art, UI, Text, Sound Updates: 1. Fixed an issue in the settings menu where displaying more than 5 single-item options caused abnormal behavior. 2. Adjusted the UX for selecting stages in PVE interface; the selected stage now maintains an enlarged effect. 3. Fixed an issue in Arcade Mode rooms where some levels would not display their names. 4. Adjusted the display name text in Arcade Mode rooms: Level Number → Level Name. 5. Adjusted the UX for changing levels in Arcade Mode rooms; the selected level now maintains an enlarged effect.
changed※Gameplay Adjustments:
fixedCharacters: Martin: 1. Fixed the issue in Arcade Mode where Martin could pull the enemy Hillard over walls.
fixedBelle: 1. Fixed the issue where the skill "Gatling Gun" icon wouldn't properly gray out when lacking mana.

Crossing Frontier: Fate Foretold changes

  • Deathmatchmode
changed※System: 1. Adjusted the setting option: If the player's screen refresh rate exceeds 144Hz, the second-to-last option will now match the player's screen maximum refresh rate. 2. Removed the "Daily Rewards Event" page. 3. Removed the "Official Launch Celebration Events" page.
fixed※Game Modes Related: 1. Fixed the issue where the airdrop effect name and description wouldn't display when claiming the airdrop effect. 2. Fixed the issues in Arcade Mode; now, if a player is already in the preparation area upon completing the level, there is no need to re-enter. 3. Fixed Pig Lanterns; now players can attack to stop Pig Lanterns’ attacks when they cast flame and freeze magic. 4. Added visual effects for Pig Lanterns’ charge attack. 5. Fixed an issue with the volume being too loud when Ravenous Soul - Mare casts certain skills. 6. Fixed the issue where Eins could pass through some impassable walls in Arcade Mode. 7. Fixed the abnormal display issue with the Tab scoreboard in Arcade Mode. 8. Fixed an issue in Arcade Mode where some basic minions would still chase Eins while she is invisible. 9. Fixed the issue where Insane AI would sometimes continuously move towards walls. 10. Temporarily disabled two "Deathmatch Mode(Ace)" modes. 11. Updated the visual effects for Pig Lanterns' freeze magic.
fixed※Art, UI, Text, Sound Updates: 1. Fixed an issue in the settings menu where displaying more than 5 single-item options caused abnormal behavior. 2. Adjusted the UX for selecting stages in PVE interface; the selected stage now maintains an enlarged effect. 3. Fixed an issue in Arcade Mode rooms where some levels would not display their names. 4. Adjusted the display name text in Arcade Mode rooms: Level Number → Level Name. 5. Adjusted the UX for changing levels in Arcade Mode rooms; the selected level now maintains an enlarged effect.
changed※Gameplay Adjustments:
fixedCharacters: Martin: 1. Fixed the issue in Arcade Mode where Martin could pull the enemy Hillard over walls.

※System:

  1. Adjusted the setting option: If the player's screen refresh rate exceeds 144Hz, the second-to-last option will now match the player's screen maximum refresh rate.
  2. Removed the "Daily Rewards Event" page.
  3. Removed the "Official Launch Celebration Events" page.

※Game Modes Related:

  1. Fixed the issue where the airdrop effect name and description wouldn't display when claiming the airdrop effect.
  2. Fixed the issues in Arcade Mode; now, if a player is already in the preparation area upon completing the level, there is no need to re-enter.
  3. Fixed Pig Lanterns; now players can attack to stop Pig Lanterns’ attacks when they cast flame and freeze magic.
  4. Added visual effects for Pig Lanterns’ charge attack.
  5. Fixed an issue with the volume being too loud when Ravenous Soul - Mare casts certain skills.
  6. Fixed the issue where Eins could pass through some impassable walls in Arcade Mode.
  7. Fixed the abnormal display issue with the Tab scoreboard in Arcade Mode.
  8. Fixed an issue in Arcade Mode where some basic minions would still chase Eins while she is invisible.
  9. Fixed the issue where Insane AI would sometimes continuously move towards walls.
  10. Temporarily disabled two "Deathmatch Mode(Ace)" modes.
  11. Updated the visual effects for Pig Lanterns' freeze magic.

※Art, UI, Text, Sound Updates:

  1. Fixed an issue in the settings menu where displaying more than 5 single-item options caused abnormal behavior.
  2. Adjusted the UX for selecting stages in PVE interface; the selected stage now maintains an enlarged effect.
  3. Fixed an issue in Arcade Mode rooms where some levels would not display their names.
  4. Adjusted the display name text in Arcade Mode rooms: Level Number → Level Name.
  5. Adjusted the UX for changing levels in Arcade Mode rooms; the selected level now maintains an enlarged effect.

※Gameplay Adjustments:

Characters: Martin: 1. Fixed the issue in Arcade Mode where Martin could pull the enemy Hillard over walls.

Belle: 1. Fixed the issue where the skill "Gatling Gun" icon wouldn't properly gray out when lacking mana.

Source

Steam News / 17 January 2024

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