Crossfire: Sierra Squad has left Steam Early Access and is now a full release! Since entering Steam Early Access on August 28th, we have listened to your passionate feedback and worked towards many additions and improve
Full notes
Full Crossfire: Sierra Squad update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition4 changes0 removals
Gameplay
UI and audio
changedSince entering Steam Early Access on August 28th, we have listened to your passionate feedback and worked towards many additions and improvements to ultimately deliver an experience that both our community and our team can be proud of.
addedHere are some highlights of added features and improvements we’ve made since launching in Early Access:
changedWeapon control improvements such as optional manual reloading, better scope mechanics, hold and toggle, angle alignment, offhand control, etc.
changedUX improvements such as cross-platform play with PlayStation VR2 and PC VR, improved matchmaking with a public lobby system for squad missions, an additional difficulty setting, additional combat sequences, etc.
changedUI improvements such as weapon perk notification, highlighting the tutorial in the story campaign, refining the navigation guide, HUD on/off option, etc.
Crossfire: Sierra Squad changes
changedSince entering Steam Early Access on August 28th, we have listened to your passionate feedback and worked towards many additions and improvements to ultimately deliver an experience that both our community and our team can be proud of.
addedHere are some highlights of added features and improvements we’ve made since launching in Early Access:
changedWeapon control improvements such as optional manual reloading, better scope mechanics, hold and toggle, angle alignment, offhand control, etc.
changedUX improvements such as cross-platform play with PlayStation VR2 and PC VR, improved matchmaking with a public lobby system for squad missions, an additional difficulty setting, additional combat sequences, etc.
changedUI improvements such as weapon perk notification, highlighting the tutorial in the story campaign, refining the navigation guide, HUD on/off option, etc.
Crossfire: Sierra Squad has left Steam Early Access and is now a full release!
Since entering Steam Early Access on August 28th, we have listened to your passionate feedback and worked towards many additions and improvements to ultimately deliver an experience that both our community and our team can be proud of.
Here are some highlights of added features and improvements we’ve made since launching in Early Access:
Weapon control improvements such as optional manual reloading, better scope mechanics, hold and toggle, angle alignment, offhand control, etc.
UX improvements such as cross-platform play with PlayStation VR2 and PC VR, improved matchmaking with a public lobby system for squad missions, an additional difficulty setting, additional combat sequences, etc.
UI improvements such as weapon perk notification, highlighting the tutorial in the story campaign, refining the navigation guide, HUD on/off option, etc.
Unlocked Realism Mode from the start
bHaptics support
And of course, bug fixes
In gratitude of all the feedback we’ve received so far, we’ve decided to extend our Early Access discount pricing ($26.99 USD) a little longer. Thank you again, and we hope that you enjoy your time with Crossfire: Sierra Squad!