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Steam News31 January 20251y ago

Smug Lea Plush now available for a limited time!

Greetings everyball! We haven't posted here for some time but today is a special occasion!

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Repeated intro

Greetings everyball! We haven't posted here for some time but today is a special occasion!

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
addedPresenting: The Smug Lea PlushAfter years of passionate fan demand we can finally present the new and extra smug Lea plush , in partnership with Makeship !
addedWhat else we've been up toAs you’d expect for a dungeon, you can also receive new abilities there, of course with a fancy cutscene: https://bsky.app/profile/radicalfishgames.com/post/3lfitmotnz22a

Presenting: The Smug Lea Plush

After years of passionate fan demand we can finally present the new and extra smug Lea plush, in partnership with Makeship!

And there will be as many as there is demand … If you preorder yours within the next 3 weeks!

The plush design (as well as this post’s header art!) was contributed by our dear super talented artist YuiKannon! We actually already have a finished real-life sample in our office and can confirm that is indeed smug, smol, and smooshable! It’s also robust, can sit on its own when asked nicely and is complete with horns in the perfect headpat distance (just tested it).

PREORDER YOURS AND SUPPORT THE CAMPAIGN!

For people unfamiliar with the Makeship process, you can consult their “How it Works” and FAQ pages. In short, each product basically runs a 21 days crowdfunding campaign during which the already designed and prototyped product can be pre-ordered. If the minimum goal (200 units in our case) is reached, the production will start after the end of the campaign and the goodies will ship 2-4 months later!

Of course every customer will be refunded in case the campaign falls short of its goal. But of course we wanna make it happen, right?

What else we've been up to

As we mentioned back in August, we are still working hard on our next big project Alabaster Dawn.

Our next big goal will be the release of a public demo - we initially hoped to have that one ready early this year, but it looks like it will take us a bit longer.

Meanwhile, here a few impressions from recent developments:

The first proper dungeon has been completed! Here are a few examples for the puzzles: https://bsky.app/profile/gfluegel.radicalfishgames.com/post/3lfs4uf22oc22

Unlike in CrossCode your companions actually follow you inside and play a role in solving the puzzles: https://bsky.app/profile/radicalfishgames.com/post/3lfx7x2mp3k25

And to release some stress you’ll find pots and other objects to annihilate: https://bsky.app/profile/regiden.radicalfishgames.com/post/3lfmvjmy5v22m

As you’d expect for a dungeon, you can also receive new abilities there, of course with a fancy cutscene: https://bsky.app/profile/radicalfishgames.com/post/3lfitmotnz22a

Aside from the elements and combo attacks, you can also find various Divine Arts for additional options amongst Juno’s arsenal. https://bsky.app/profile/lachsen.radicalfishgames.com/post/3lfuokxxndk2x

Finally, a quick look at a crucial cutscene in a work-in-progress state with familiar placeholder music. https://bsky.app/profile/radicalfishgames.com/post/3lez7r3jz7c2g

Source

Steam News / 31 January 2025

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