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Latest Cross of Auria updates
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- Cross of Auria
7.1.0.5
Last night, another bigger patch rolled out which focused mainly on pushing for finalization as it relates to the Crafting tab. Right now, there are more crafting patterns programmed into the database than there are rec…
Store5 changesGameplayMaps - Cross of Auria
7.1.0.X Build #204-X
Based on feedback received, I've made some quick changes to the early game experience. The global save restriction has been lifted in most major dungeons and two new early game gearsets have been added to rival the DLC…
Store9 changesFixGameplay - Cross of Auria
Eyes in the Frost Revisited
Shout out to Fuzzy and Sam for helping me put this together nearly four years ago and shout out to my five year old for making it SUPER difficult to actually publish it in a finalized state! (Totally worth it, don't eve…
Event19 changesFixMaps - Cross of Auria
The Orc War
Finally, we have arrived at the end! The tale of the Orc War in Revan is complete and chapter 1 of the story I started writing over a decade ago comes to a close. Obscurite, the Dusk Kingdom is now open to close out Cro…
Event7 changes1 numericFix - Cross of Auria
6.10.2.0
6.10.2.0 [Build #202, Release Date: December 6, 2025] New: - New drops added to most orcs and every enemy in the Zodiac Overwatch: Broken Weapon and Shattered Armor. These low sell value items serve as a great source of…
Announcement4 changesFixBalance - Cross of Auria
6.10.1.0
Later today, the next pre-finale patch will go live. This one focuses heavily on increasing the benefits gained by skill Mastery Effects, which is that experience bar you see under most skills. Using a skill multiple ti…
Event12 changesFixBalance - Cross of Auria
Crash Discovery
While developing and playtesting a scripted event from 7.0, I came upon the discovery that out-of-party forced after turn actions can cause full game crashes under certain circumstances. I can't get to all of them right…
Announcement3 changesFixPerformance - Cross of Auria
6.10.0.0 - FINALE PREPATCH
Today, I came across several gamebreakers that necessitated immediate fixes. Since all the work I've already done can't be held back individually, here is everything that's different moving forward. Please keep in mind…
Event21 changes1 numericFix



