Full notes
Full Cross of Auria update
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Repeated intro
Hey all, 11 days ago I submitted the formal request for review for the Horseman Hunter Pass DLC which was repeatedly rejected because I am a terrible graphic designer and kept messing up the store asset pictures. I'm basically at the point right now where I have stopped development and I'm ready for limited service mode, but I have this one thing that has to go out first for us to be truly done. I can't sneak in anything else before the new year and my time is better served on a new project than fighting crashes here in this one. Even on a new project using CoA as the baseline but completely stripped, it still crashes. If I do a CoA-2, it'll have to be on a new engine and it won't retain any of the assets made for it. I'm not sure how much I want to learn a new engine that isn't Unity or Unreal.
What changed
- Performance
- Events
- Gameplay
So this post was just me letting you guys know I haven't forgotten about what I promised and there is some stuff stuck in the pipeline, I just can't release it until the Horseman Hunter Pass is approved.
Coming soon are:
Horseman Hunter Pass DLC, allowing access to a brief Brandywine Forest questline followed by a repeatable challenge in the Veil.
Post Orc War level 75 discoverable bosses
Post Orc War level 100 discoverable boss
Reduced requirements for prestige classes.
True end of service (Jan 1, 2026)
Source
Changelog.gg summarizes and formats this update. How we read updates.
