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Steam News25 March 20242y ago

Jay Eazy Assist Reveal & Release + Patch Notes for V0.2.4

V0.2.4 Changes: Overall: - Added Walled Variant of My World. - Added Jay Eazy Assist. - King Paublo has been resprited. - Match Modifier & Volleyball Mode added to Online! Ortheo: - Run Speed has been increased.

Full notes

Full Cross Impact update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions0 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
addedOverall: - Added Walled Variant of My World. - Added Jay Eazy Assist. - King Paublo has been resprited. - Match Modifier & Volleyball Mode added to Online!
removedOrtheo: - Run Speed has been increased. (7 -> 8) - Dash Speed has been increased. (8 -> 9) - Shortened hitbox on Forward Special to not include Ortheo's arms. - Neutral Special Gears no longer do shield damage. - Jab 1 & 2 no longer deal shield damage.
addedPal: - Added sound back to Aerials, Dash Attack, Forward Special and Up Special. - Cleaned up hitboxes on Up Tilt. - Cleaned up hitboxes on Up Air. - Cleaned up hitbox on Forward Air. - Adjusted late hitbox Up Special to match animation better. - Adjusted hitbox on Back Air. - Adjusted hitbox on Forward Special so it no longer whiffs on Toree standing still. - Decreased knockback scaling on Pal's Back Air. (1.5 -> 1) - Decreased base knockback on Pal's Back Air. (8 -> 7)
removedAlex: - Up Tilt's animation offset adjusted. - Up Air's animation offset adjusted. - Shield animation offset adjusted. - Up Air's hitbox has been adjusted. - Up Air's damage slightly lowered on sweetspot. (12 -> 9) - Up Air's damage slightly increased on sourspot. (4 -> 6) - Dash Attack goes slightly less far. - Ground Speed slightly improved. - Weight has been slightly decreased. (0.9 -> 0.95) - Down Special (Amp) no longer has a cooldown between placing it and exploding it. - Forward Air's projectile no longer deals shield damage - Dali (Forward Special) no longer does shield damage. - Down Tilt has been altered so only the final hit does shield damage.
fixedToree: - Back Air projectile no longer deals shield damage - Bug fixed where Toree nair shield damage did not function properly
fixedJacket: - Neutral Special With Gun animation offset adjusted. - Neutral Special Without Gun animation offset adjusted. - Neutral Special muzzle flash vfx is now at the end of the gun. - Fixed bug where muzzle flash vfx didn't flip properly when facing left. - Max Air Speed has been increased. (5.75 -> 6.5) - Air Acceleration has been increased. (0.25 > 0.3) - Weight has been decreased. (0.8 -> 0.95) - Run Speed has been increased. (8 -> 8.5) - Up Special now has a spiking hitbox on the bottom of it. - Down Air now has a hitbox that only hits grounded opponent that pops them up for combos. - Neutral Special With Gun hitbox is shorter to match the animation . - Neutral Special With Gun no longer does shield damage. - Aerial Neutral Special With Gun launches at a slightly less steep angle. (0 -> 30) - Molotov (Down Special) deals less hitstun. (40 -> 20) - Molotov (Down Special) now sends consistently slightly up and towards Jacket. - Molotov (Down Special) no longer deals shield damage. - Jab 1 & 2 no longer deal shield damage. - Jab-3 IASA frames moved up by 10 frames so you can move sooner after performing it. - Neutral Air altered so only the first hit deals shield damage. - Back Air's projectile no longer deals shield damage.
(78( increased, buff(89( increased, buff(1.51( decreased, nerf(87( decreased, nerf

Cross Impact changes

addedOverall: - Added Walled Variant of My World. - Added Jay Eazy Assist. - King Paublo has been resprited. - Match Modifier & Volleyball Mode added to Online!
removedOrtheo: - Run Speed has been increased. (7 -> 8) - Dash Speed has been increased. (8 -> 9) - Shortened hitbox on Forward Special to not include Ortheo's arms. - Neutral Special Gears no longer do shield damage. - Jab 1 & 2 no longer deal shield damage.
addedPal: - Added sound back to Aerials, Dash Attack, Forward Special and Up Special. - Cleaned up hitboxes on Up Tilt. - Cleaned up hitboxes on Up Air. - Cleaned up hitbox on Forward Air. - Adjusted late hitbox Up Special to match animation better. - Adjusted hitbox on Back Air. - Adjusted hitbox on Forward Special so it no longer whiffs on Toree standing still. - Decreased knockback scaling on Pal's Back Air. (1.5 -> 1) - Decreased base knockback on Pal's Back Air. (8 -> 7)
removedAlex: - Up Tilt's animation offset adjusted. - Up Air's animation offset adjusted. - Shield animation offset adjusted. - Up Air's hitbox has been adjusted. - Up Air's damage slightly lowered on sweetspot. (12 -> 9) - Up Air's damage slightly increased on sourspot. (4 -> 6) - Dash Attack goes slightly less far. - Ground Speed slightly improved. - Weight has been slightly decreased. (0.9 -> 0.95) - Down Special (Amp) no longer has a cooldown between placing it and exploding it. - Forward Air's projectile no longer deals shield damage - Dali (Forward Special) no longer does shield damage. - Down Tilt has been altered so only the final hit does shield damage.
fixedToree: - Back Air projectile no longer deals shield damage - Bug fixed where Toree nair shield damage did not function properly

V0.2.4 Changes:

Overall:

  • Added Walled Variant of My World.
  • Added Jay Eazy Assist.
  • King Paublo has been resprited.

Match Modifier & Volleyball Mode added to Online!

Ortheo: - Run Speed has been increased. (7 -> 8) - Dash Speed has been increased. (8 -> 9) - Shortened hitbox on Forward Special to not include Ortheo's arms. - Neutral Special Gears no longer do shield damage. - Jab 1 & 2 no longer deal shield damage.

Pal: - Added sound back to Aerials, Dash Attack, Forward Special and Up Special. - Cleaned up hitboxes on Up Tilt. - Cleaned up hitboxes on Up Air. - Cleaned up hitbox on Forward Air. - Adjusted late hitbox Up Special to match animation better. - Adjusted hitbox on Back Air. - Adjusted hitbox on Forward Special so it no longer whiffs on Toree standing still. - Decreased knockback scaling on Pal's Back Air. (1.5 -> 1) - Decreased base knockback on Pal's Back Air. (8 -> 7)

Alex:

  • Up Tilt's animation offset adjusted.
  • Up Air's animation offset adjusted.
  • Shield animation offset adjusted.
  • Up Air's hitbox has been adjusted.
  • Up Air's damage slightly lowered on sweetspot.

(12 -> 9) - Up Air's damage slightly increased on sourspot. (4 -> 6) - Dash Attack goes slightly less far. - Ground Speed slightly improved. - Weight has been slightly decreased. (0.9 -> 0.95) - Down Special (Amp) no longer has a cooldown between placing it and exploding it. - Forward Air's projectile no longer deals shield damage - Dali (Forward Special) no longer does shield damage. - Down Tilt has been altered so only the final hit does shield damage.

Toree: - Back Air projectile no longer deals shield damage - Bug fixed where Toree nair shield damage did not function properly

Jacket: - Neutral Special With Gun animation offset adjusted. - Neutral Special Without Gun animation offset adjusted. - Neutral Special muzzle flash vfx is now at the end of the gun. - Fixed bug where muzzle flash vfx didn't flip properly when facing left. - Max Air Speed has been increased. (5.75 -> 6.5) - Air Acceleration has been increased. (0.25 > 0.3) - Weight has been decreased. (0.8 -> 0.95) - Run Speed has been increased. (8 -> 8.5) - Up Special now has a spiking hitbox on the bottom of it. - Down Air now has a hitbox that only hits grounded opponent that pops them up for combos. - Neutral Special With Gun hitbox is shorter to match the animation . - Neutral Special With Gun no longer does shield damage. - Aerial Neutral Special With Gun launches at a slightly less steep angle. (0 -> 30) - Molotov (Down Special) deals less hitstun. (40 -> 20) - Molotov (Down Special) now sends consistently slightly up and towards Jacket. - Molotov (Down Special) no longer deals shield damage. - Jab 1 & 2 no longer deal shield damage. - Jab-3 IASA frames moved up by 10 frames so you can move sooner after performing it. - Neutral Air altered so only the first hit deals shield damage. - Back Air's projectile no longer deals shield damage.

Cowboy: - Neutral Air and Up Air now have significantly less landing lag if you successfully connect the attack, matching their other aerials. - Forward Air's animation and hitbox improved. - Forward Air's sourspot has slightly more knockback. - Up Air's endlag has been shortened. (24 -> 18) - Down Air's knockback scaling has been decreased. (0.7 > 0.5) - Bullet (Neutral Special) hitstun decreased to prevent it from comboing into itself.

Stardrop: - Shortened hitbox on Forward Special to make it easier to intercept. - Slightly lowered speed of travel on Forward Air's projectile. - Forward Air's projectile no longer deals shield damage. - Adjusted timing of Up Air's animation. - Adjusted hitbox of Up Air to better fit animation. - Slightly decreased endlag on Up Air. - Down Air's New Animation has been imported. - Down Air has been altered so only the final hit deals shield damage. - More SFX have been added!

Assists: - Purple Wizard's hitbox is now larger.

Source

Steam News / 25 March 2024

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