What changed
1 fix2 additions1 change1 removal
addedPal: - Pal has been entirely resprited! Resprite done entirely by Josendark & StreamYu ! Along with this, every move has been slightly altered. Some Notes: Pal has a new passive ability. Pal's attacks universally have the least amount of endlag, along with Pal's new Dash & Run which allows him to hover much quicker, but to compensate, Pal takes damage 1.3x as much as everyone else. In LUMbA, all playable characters die in one hit. This is our way of representing that while keeping Pal fair and balanced.
fixedOverall: - Fixed bug where picking random online would cause Desyncs. - The All in Frankton has been properly scaled to not be cut off. - You can now only platdrop out of waveland/shield by flicking your stick, rather than being able to hold down. - Layer Two's Collision has been hidden.
changedOrtheo: - Cross Attack's Aerial knockback scaling has been reduced 28%.
removedToree: - Neutral Air no longer deals Shield Damage.
addedStardrop: - New Up Air Animation has been added. - Landing Neutral Special no longer summons a Star. To compensate the damage output has been buffed.
Cross Impact changes
addedPal: - Pal has been entirely resprited! Resprite done entirely by Josendark & StreamYu ! Along with this, every move has been slightly altered. Some Notes: Pal has a new passive ability. Pal's attacks universally have the least amount of endlag, along with Pal's new Dash & Run which allows him to hover much quicker, but to compensate, Pal takes damage 1.3x as much as everyone else. In LUMbA, all playable characters die in one hit. This is our way of representing that while keeping Pal fair and balanced.
fixedOverall: - Fixed bug where picking random online would cause Desyncs. - The All in Frankton has been properly scaled to not be cut off. - You can now only platdrop out of waveland/shield by flicking your stick, rather than being able to hold down. - Layer Two's Collision has been hidden.
changedOrtheo: - Cross Attack's Aerial knockback scaling has been reduced 28%.
removedToree: - Neutral Air no longer deals Shield Damage.
addedStardrop: - New Up Air Animation has been added. - Landing Neutral Special no longer summons a Star. To compensate the damage output has been buffed.
V0.2.2 ("The Pal Update") Changes:
Pal
- Pal has been entirely resprited! Resprite done entirely by Josendark & StreamYu ! Along with this, every move has been slightly altered.
Some Notes
Pal has a new passive ability. Pal's attacks universally have the least amount of endlag, along with Pal's new Dash & Run which allows him to hover much quicker, but to compensate, Pal takes damage 1.3x as much as everyone else. In LUMbA, all playable characters die in one hit. This is our way of representing that while keeping Pal fair and balanced.
Overall: - Fixed bug where picking random online would cause Desyncs. - The All in Frankton has been properly scaled to not be cut off. - You can now only platdrop out of waveland/shield by flicking your stick, rather than being able to hold down. - Layer Two's Collision has been hidden.
Ortheo: - Cross Attack's Aerial knockback scaling has been reduced 28%.
Toree: - Neutral Air no longer deals Shield Damage.
Stardrop: - New Up Air Animation has been added. - Landing Neutral Special no longer summons a Star. To compensate the damage output has been buffed.
Cowboy: - Cowboy's Arcade Route has been properly named.