In this update5
Full notes
Full CROPS! update
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What changed
- Events
- Balance
- Gameplay
- Fixes
- Performance
CROPS! changes
-- SEASON 3 BEGINS --
Your rank has been reset, and player icons have been awarded depending on your rank.
4 new crops join:
Wheat (Grain)
Barley (Grain)
Quinoa (Grain)
Venus Flytrap (Leafy)
New post-combat reward:
Scarecrow. Gives +4 new fields and a 0 DMG 8HP Scarecrow that can be placed on the field.
The new grain build synergizes with having scarecrows.
Battlecry keyword added. This keyword triggers at the start of combat. It doesn't trigger on revive.
Balance changes & Updates:
🟡Redcap: Ability renamed to: "Battlecry: Spawn 2 clones"
🟡Garlic: Ability renamed to: "Battlecry: Gain Immunity (3s)"
- 🟡Corn Rework3 DMG --> 1 DMG | 11HP --> 8HP | Ability changed to: "Battlecry: Spawn a Scarecrow"
- 🟡Rice Rework1 field occupation --> 2 field occupation. | 1 DMG --> 2 DMG | 6HP --> 9HP | Ability changed to: "When picked: Also gain a Scarecrow"
- 🟡Cauliflower Rework4HP --> 6HP | Ability changed to: "Gives +3HP". //Dev comment: As rice had to be reworked to fit with the grain archetype, I wanted another crop to take over its old ability (it's neat to have in the game). Cauliflower seemed to suit the most.
- 🟢Charge field buff+4 new fields --> +5 new fields.
🔴Carrot: 13HP --> 9HP
🔴Mangosteen: 0.22 Attackspeed --> 0.20 Attackspeed
🔴Apple: 4 DMG --> 3 DMG
🔴Banana: 15 HP --> 12 HP
- 🔴ChiliAbility changed to: "+1 DMG if touching 2 other Spice".
🔴Agility: No longer allows you to place your unit anywhere. Now makes the crop teleport to backline after 1 second. (Like the assassin rat from PvE).
🟡Slow mechanic reworked: No longer freezes when slowing for a second time. Instead, each slow will apply a stacking reduction to attackspeed (-0.05 attack speed per slow stack, capped at 0.10 attackspeed). Slow is now always permanent. //Dev comment: The freeze mechanic was fun to experiment with. It might come back as a crop-specific ability in the future, but for now, the grapes permafreeze was not fun to play against.
Other:
Added artist credits to all crops in the collection screen.
Adjusted the price to buy some crops (generally a little bit cheaper).
Made it possible to see crops abilities before you buy them, instead of keeping them secret.
Restructured the player icon screen with some new navigation buttons.
Every 3rd tick of drought will now increase drought damage by 1. This is to avoid Venus Flytraps with tons of damage making infinite rounds.
Rating system has been changed a bit for season 3: The requirements for ranks has increased: Bronze: <1000 rating Silver: 1000-1199 rating Gold: 1200-1399 rating Emerald: 1400-1599 rating Diamond: 1600-1799 rating Master: 1800-1999 rating Grandmaster: 2000+ rating
Fixes:
Fixed a bug where the fiery ghost pepper player icon would not show properly in games.
Fixed a bug where lemon projectiles could be seen flying off-screen after the battle.
Hopefully fixed a bug where balance totem would not give unlimited range as expected.
Avocado infobox now correctly says "+2 DMG per unique adjacent root"
Hopefully fixed a rare bug that made the game crash for a few people on launch (caused by some corrupted file in the cache).
Expect balance changes and fixes in the coming days.
As usual, the PvP environment might still have old/unchanged crops from the old season. Give it a few hours to settle :)
//Bocary
Source
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