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Steam News16 January 20251y ago

Root Update

Hi Cropsters! In my endeavour to make more refined and better synergies in the game, fruits and roots are getting some love and changes! Balance and changes: 🔴Armor is no longer a "counter" that is stackable.

Full notes

Full CROPS! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions10 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
removedBalance and changes:🔴Armor is no longer a "counter" that is stackable. Armor is now simply a buff that makes a crop take -1 damage. Walnut now says "Has Armor" and flow totem says "Gives Armor". //Dev comment: This is essentially a "revert" of the armor stacking made possible in the last update, since it was too strong to have 2 armor on anything.
changedBalance and changes:🟡Carrot: Ability changed to: "+3 HP per adjacent ROOT"
changedBalance and changes:🟢Avocado: Ability changed to: "Knockback. +2 DMG per adjacent ROOT"
changedBalance and changes:🟡Eggplant: Ability changed to: "+300 range per other adjacent ROOT"
changedBalance and changes:🟡Apple: Ability changed to: "+1 DMG per unique adjacent FRUIT"
changedBalance and changes:🟢/🟡Cabbage: Ability changed to: "+5 HP per other adjacent LEAFY"

Hi Cropsters!

In my endeavour to make more refined and better synergies in the game, fruits and roots are getting some love and changes!

Balance and changes:

  • 🔴Armor is no longer a "counter" that is stackable. Armor is now simply a buff that makes a crop take -1 damage. Walnut now says "Has Armor" and flow totem says "Gives Armor". //Dev comment: This is essentially a "revert" of the armor stacking made possible in the last update, since it was too strong to have 2 armor on anything.

  • 🟡CarrotAbility changed to: "+3 HP per adjacent ROOT"
  • 🟢AvocadoAbility changed to: "Knockback. +2 DMG per adjacent ROOT"
  • 🟡EggplantAbility changed to: "+300 range per other adjacent ROOT"
  • 🟡AppleAbility changed to: "+1 DMG per unique adjacent FRUIT"
  • 🟢/🟡CabbageAbility changed to: "+5 HP per other adjacent LEAFY"
  • 🔴Ice Rat (PvE): 0.43 attack speed --> 0.39 attack speed

  • 🟡Lemon: Now correctly says "+1 DMG if touching OTHER citrus"

  • 🟡Cayenne: Now correctly says "+1 DMG if touching OTHER spice"

  • 🔴Pumpkin: Now says "+1 DMG / +4 HP per unique adjacent type". //Dev comment: This is a slight nerf to pumpkin, but the point is to make the pumpkin build a rainbow-type build where you want 1 crop from each type. Maybe there will be another crop to support this archetype later!

  • 🔴Portobello: Sporeguards 0.52 attackspeed --> 0.48 attackspeed

Other:

  • Added a new player icon achieved by subscribing to Bocary's YouTube channel! (Hover it in the collection and click subscribe)

Fixes:

  • Fixed a bug where balance totem would bug and make ranged crops have 0 range.

  • Fixed a bug where clicking the "Waiting..." text in duos would turn it into a big unpressable Confirm button.

As always, remember that the PvP environment takes a few hours to settle in with the new changes, so you might still see old/unnerfed crops in ranked.

If you want to follow the current CROPS! tournament, check out the latest video here: https://youtu.be/jeq7-DBkqsk?si=aFKwpQucBQmlYv_q

//Bocary

Source

Steam News / 16 January 2025

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