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Steam News8 May 20261mo ago

Patch v1.0.6 - Some balance adjustments

Hello Cropdeckers! I've made a few changes that should ease out the difficulty curve. I've got a lot of comments and requests about it being very high.

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Hello Cropdeckers!

What changed

1 fix2 additions9 changes0 removals
  • Events
  • Balance
addedI've made a few changes that should ease out the difficulty curve. I've got a lot of comments and requests about it being very high. Based on your feedback and analytics data (btw, thanks to everyone who opted-in!) I made some changes to allow new and less competitive players to enjoy the game, but keep the challenge for the most hardcore ones.
addedBalance⭐️ Adjusted taxes so it is easier for new players (pet tiers 1-2), but still challenging for hardcore farmers (pet tiers 3-5). Base tax for first 3 seasons is reduced by roughly 10-20%, with the highest impact on the final levels. Pet tiers 3 and 5 have an increased tax by an extra 5% and 10% respectively to fill the challenge gap.
changedBalance⭐️ Morning Refill scarecrow will now add a Wooden Bucket instead of a Bottle of Water, with a limit of 10 per day. Wooden Bucket is the same as Bottle of Water, with the exception that it is a vanishing card (if not used, at the end of the day, it is exhausted). A lot of players reported that the previous version spawned too many bottles, and they started clogging decks to the point that it was unplayable. With this change, broken builds (looking at you, Goose Babushka and Recycler) are still possible. Some folks had so many bottle cards their game started crashing!! I'm open for feedback on this change, especially whether the limit of 10 is okay.
changedBalanceBlueberries will now regrow yields every 2 days, instead of 1. Also, the regular non-golden bluberries will have max 2 harvests, instead of 3. Value is slightly increased. Similar to the previous point, I got quite a few reports that this card was too powerful to the point it was not fun anymore. Extra regrow duration will tone down heavy recycling builds, but not kill them. In exchange, gold value is slightly increased.
changedBalanceBoth Toadstools and Mushrooms have slightly increased gems price, so they aren't so cheap to upgrade.
changedBalanceAston, the Good Boy (dog pet) was still too hard, so it's tax reduction is now 20% instead of 15%.

I've made a few changes that should ease out the difficulty curve. I've got a lot of comments and requests about it being very high. Based on your feedback and analytics data (btw, thanks to everyone who opted-in!) I made some changes to allow new and less competitive players to enjoy the game, but keep the challenge for the most hardcore ones.

Additionally, a few broken strategies have been found. I don't want to kill the fun, so I only toned down the ones that felt more annoying.

I will keep an eye on your feedback on whether some of those changes need more touches. Feel free to let me know what you think! :)

Balance

  • ⭐️ Adjusted taxes so it is easier for new players (pet tiers 1-2), but still challenging for hardcore farmers (pet tiers 3-5).

    • Base tax for first 3 seasons is reduced by roughly 10-20%, with the highest impact on the final levels.

    • Pet tiers 3 and 5 have an increased tax by an extra 5% and 10% respectively to fill the challenge gap.

  • ⭐️ Morning Refill scarecrow will now add a Wooden Bucket instead of a Bottle of Water, with a limit of 10 per day.

    • Wooden Bucket is the same as Bottle of Water, with the exception that it is a vanishing card (if not used, at the end of the day, it is exhausted).

    • A lot of players reported that the previous version spawned too many bottles, and they started clogging decks to the point that it was unplayable. With this change, broken builds (looking at you, Goose Babushka and Recycler) are still possible.

    • Some folks had so many bottle cards their game started crashing!!

    • I'm open for feedback on this change, especially whether the limit of 10 is okay.

  • Blueberries will now regrow yields every 2 days, instead of 1. Also, the regular non-golden bluberries will have max 2 harvests, instead of 3. Value is slightly increased.

    • Similar to the previous point, I got quite a few reports that this card was too powerful to the point it was not fun anymore. Extra regrow duration will tone down heavy recycling builds, but not kill them. In exchange, gold value is slightly increased.

  • Both Toadstools and Mushrooms have slightly increased gems price, so they aren't so cheap to upgrade.

  • Aston, the Good Boy (dog pet) was still too hard, so it's tax reduction is now 20% instead of 15%.

  • Matilda, the Cow tax reduction is now 25% instead of 30% (adjustment for the global tax changes).

  • Both Wild Savanna and Frozen Fields have slightly reduced chance for negative weather.

  • Fixed a bug with some cards (like a beehive) having extremely low priority when drawing new cards from the draw pile.

I hope you will like these changes, and I stay open to your feedback. More patches coming soon!!

Best,

– Piotrek

Source

Steam News / 8 May 2026

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