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Steam News26 June 20242y ago

Bug Fix [14840025] [1.3.1-aff60813b]

Hi everyone ! Apparently I am not done with this patch yet. A few new qol this week. I also changed how crop types are calculated for duplicated crops.

In this update3

Full notes

Full Crop Rotation update

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What changed

1 fix3 additions4 changes0 removals
  • Gameplay
  • Balance
addedApparently I am not done with this patch yet. A few new qol this week.
changedI also changed how crop types are calculated for duplicated crops. Previously when you have 2 crops of the same name with different croptypes, only the first crop counts toward the set bonuses. This happens for variant crop like tulip and also crops with 2 different flavour mutations. This is intended but it seems like it creates confusion.
changedFor example, if you have a sweet tulip and a sour tulip, you will gain 1 flower, 1 herb, 1 sour and 1 sweet. In the case that you have a potato with sweet mutation and another with sour mutation, you will now get both sweet and sour mutation.
addedThis rarely happens but when it does, the new behavior should not surprise you, and if it does, it should usually be a happy surprise. This also has a low impact now but will have a bigger impact once I add variant to more cards in the future.
changedBalance ChangesIncrease Bee T3 from 3 -> 4.
changedBalance ChangesIncrease Flavouring Permit from [2/6/20/2x] -> [2/8/20/2x].
Bee T334Bee T3 increased, buff

Crop Rotation changes

addedApparently I am not done with this patch yet. A few new qol this week.
changedI also changed how crop types are calculated for duplicated crops. Previously when you have 2 crops of the same name with different croptypes, only the first crop counts toward the set bonuses. This happens for variant crop like tulip and also crops with 2 different flavour mutations. This is intended but it seems like it creates confusion.
changedFor example, if you have a sweet tulip and a sour tulip, you will gain 1 flower, 1 herb, 1 sour and 1 sweet. In the case that you have a potato with sweet mutation and another with sour mutation, you will now get both sweet and sour mutation.
addedThis rarely happens but when it does, the new behavior should not surprise you, and if it does, it should usually be a happy surprise. This also has a low impact now but will have a bigger impact once I add variant to more cards in the future.
changedIncrease Bee T3 from 3 -> 4.

Hi everyone !

Apparently I am not done with this patch yet. A few new qol this week.

I also changed how crop types are calculated for duplicated crops. Previously when you have 2 crops of the same name with different croptypes, only the first crop counts toward the set bonuses. This happens for variant crop like tulip and also crops with 2 different flavour mutations. This is intended but it seems like it creates confusion.

This patch I have decided to change this behavior and just allow all instances of the crops provide the bonus if they are not the same bonus.

For example, if you have a sweet tulip and a sour tulip, you will gain 1 flower, 1 herb, 1 sour and 1 sweet. In the case that you have a potato with sweet mutation and another with sour mutation, you will now get both sweet and sour mutation.

This rarely happens but when it does, the new behavior should not surprise you, and if it does, it should usually be a happy surprise. This also has a low impact now but will have a bigger impact once I add variant to more cards in the future.

Here is the rest of the changelog.

Balance Changes

  • Increase Bee T3 from 3 -> 4.

  • Increase Flavouring Permit from [2/6/20/2x] -> [2/8/20/2x].

Bug Fixes

  • Slightly change how set bonus calculate for same crops.

Quality of Life

  • Add filter for bookmarked cards in available card window.

  • Show icons above some cards on hover to show what is affected.

Source

Steam News / 26 June 2024

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