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Steam News5 May 20242y ago

Formal Release Notes

Thanks for checking Crop and Claw out. Despite some highly insufferable hiccups, the game's gotten some appreciation.

Full notes

Full Crop and Claw update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

55 fixes6 additions22 changes1 removal
  • Performance
  • Fixes
  • Gameplay
  • Balance
  • UI and audio
  • Store
changedThanks for checking Crop and Claw out. Despite some highly insufferable hiccups, the game's gotten some appreciation. A few rolling updates have been pushed out, but here's a small list of a few issues that were patched. There are still some bugs and inconsistent behavior, but the biggest was attempting to fix a crash that only happened on Windows, and randomly at that. It's not entirely confirmed the Windows build is fully stable, but time will tell.
fixedFixed Rime Viper text not correctly applying to ice pop description.
fixedFixed Flutter NPC fight not triggering correctly.
fixedFixed a certain pool's CHECK description...
fixedFix misapplied pearl tag
fixedFix Viper Claw tags

Thanks for checking Crop and Claw out. Despite some highly insufferable hiccups, the game's gotten some appreciation. A few rolling updates have been pushed out, but here's a small list of a few issues that were patched. There are still some bugs and inconsistent behavior, but the biggest was attempting to fix a crash that only happened on Windows, and randomly at that. It's not entirely confirmed the Windows build is fully stable, but time will tell.

  • Fixed Rime Viper text not correctly applying to ice pop description.

  • Fixed Flutter NPC fight not triggering correctly.

  • Fixed a certain pool's CHECK description...

  • Fix misapplied pearl tag

  • Buff Solar Ray

  • Fix Viper Claw tags

  • Fix Trainer Brace tags

  • Fix Quiet Stance Description tags

  • Fix a confused hint NPC repeating himself

  • Fix HP/TP healing on field not factoring in max HP/TP increase.

  • Fixed references to Orbs being called PEARLs

  • Fix a few tags

  • Fix incorrect resource preventing a warp from working correctly

  • Fix just... a not working warp at all.

  • Tweak funny gold spell damage output

  • Tweak XP formula for slower level grinding.

  • Minor text tweaks

  • Theoretical fix for Windows builds crashing randomly during combat.

As of 2024-05-07, formally pushing fixes here to call v1.02

  • Tweaked XP to-next-level formula

  • Fixed Frostshield not being usable on field.

  • Fixed(?) ritual spells not applying their statuses when casted on field.

  • Refactored some combat code just a tad for better message awaiting.

  • Increased delay of instamessages being possible to close, so some messages don't fly by without being readable when mashing.

  • Minor text tweaks and fixes.

  • Stabilize a lot of previously [Windows] crash-prone calls. (Preferably forever) (It wasn't)

  • Add functional sign to thief town

  • Fix Heal, Restore spells not usable on field (I think)

  • Refactor a few extra potential [Windows] crash cases.

  • Fix bug in which cleansing poison on field would follow up with no effect message.

  • Player full restore subroutine now removes ALL statuses.

  • Minor typos and text fixes.

As of 2024-05-08, formally pushing fixes here to call v1.03

  • Fix Heal, Restore spells not usable on field (I think)

  • Refactor a few extra potential [Windows] crash cases.

  • Fix bug in which cleansing poison on field would follow up with no effect message.

  • Player full restore subroutine now removes ALL statuses.

  • Minor typos and text fixes.

  • Fix a bug in which NPC bosses will despawn if loading from a save file without completing a battle (eg crash, manual user exit)

  • Added a page counter for when multiple pages are available in a menu

  • Fixed an oversight in which storage space was lower than intended. (10 instead of 20)

As of 2024-05-09, formally pushing fixes here to call v1.04

  • Fix skills on menus past page 1 incorrectly determining what can be done with them.

  • Fix a few extra potentially crash-enabling [Windows] bits of code.

  • Increase gold and xp drops a tad from cultists.

  • Reduce inn price in Flutter

  • Fix various descriptions

  • Increase turns bestowed on Fast Regen

  • Fix an oversight in elemental defense status calculations

  • Fix a bug in which monster-in-a-box ambushes handle save reloading incorrectly

  • Adjust druid skill balance

  • Adjust a mushroom

  • **New achievements for fun**

As of 2024-05-14, formally pushing fixes here to call v1.05.

  • Fix Royal Behemoss text

  • Increase gold value of Mana Tea and Medic Potion

  • Add Mana Tea and Medic Potion to Lapis shop. (Somehow this wasn't in when it should have been.)

  • Increase Spellbound duration from 1 turn to 2 turns.

  • Fix incorrect info on Acid Splash

  • Fix Unsteady status reducing Max HP instead of Agility

  • Fix Feint info

  • Fix Green Tea TP heal/info

  • Adjust xp rates

  • Fix Light Temple Floor 2 having out of bounds warps

  • Fix Gold Claws appearing twice in Sandstorm shop

  • Fix a missing open-door tile in the Hidden Village cave passage

  • Fix Sapphire giving agility instead of HP

  • Rewrite a paid hint NPC in Flutter for clarity in Japanese localization.

  • Fix rime viper pop and spicy honey's status apply description.

  • Various text adjustments

  • Fix banker dialogue in Japanese.

  • Fix Mystic Pearl giving 100% water offense instead of 10%.

  • Fix trees outside Dark Gulch.

As of 2024-05-21, formally pushing fixes here to call v1.06.

  • Fix bag in ice caves sharing flags with another bag.

  • Translation fixes.

  • Fix bug in which having both Toxins and Poison status ejected the player to the field when entering a door.

  • Minor overworld visual fixes.

  • Various overworld tile cleanup.

  • Adjust Guardian and Firestorm.

  • Fix bug in which withdrawing from bank with a full bag destroys the selected item.

  • Fix oversight in which combat animations didn't return to black clear-color and unpaused music when skipped.

  • Adjust agility crit bonus differences to DR and eventually cap.

  • Fix oversight in which a certain cave's switch-locked doors were opened with keys.

  • Disable autosave during a certain important sequence of fights.

As of 2024-06-07, formally pushing fixes here to call v1.07.

  • **Add support for black-bar 4:3 framing mode.**

  • Various overworld tile cleanup.

  • Adjust Guardian and Firestorm.

  • Fix bug in which withdrawing from bank with a full bag destroys the selected item.

  • Fix oversight in which combat animations didn't return to black clear-color and unpaused music when skipped.

  • Adjust agility crit bonus differences to DR and eventually cap.

  • Fix oversight in which a certain cave's switch-locked doors were opened with keys.

  • Disable autosave during a certain important sequence of fights.

  • Increase size of switch-buttons to be more visible.

  • Fix not being able to fly out of the hidden grotto

  • Fix a warp incorrectly warping in endgame.

  • Change Flame Shield (Relic) to Heat Guard to be less ambiguous with Flame Shield (Spell)

  • Add previously dummied out Glass Orb and Painted Orb to Sandstorm and Lapis shops.

  • Fix canyon and swamp maps having items sharing flags

  • Fix Buried Castle doors being unlockable when they are switch doors.

  • Adjust (and hope) Tsunami technique

  • Fix minor tiny mistake in which Physical Tech defense was using Physical Tech offense for calculations.

  • Tweak balance in a few spots in response to tiny PhysTech defense calculation.

  • Enable returning to the title screen from a new game window.

  • Nerf Rock Throw. Again, probably.

  • Swap gamepad action buttons to match Steam Deck's A/B placement

  • Move Outpost overworld destination warp to south of Outpost instead of north.

  • Adjust various numbers across encounters (suspiciously related often to tech)

  • Remove absorb on royal skull

  • Fix Japanese locale text issue on Darkstalker dagger

  • Fix canyon chest igniting ablaze when opened.

  • Fix shared tags on two bags in buried castle.

Feel free to post to Steam's Crop and Claw forums or hop on the Discord at https://discord.gg/D3ttpCkmyk if you'd like to throw more bugs at the developer.

Source

Steam News / 5 May 2024

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