Full notes
Full Crop and Claw update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
- Balance
- UI and audio
- Store
Thanks for checking Crop and Claw out. Despite some highly insufferable hiccups, the game's gotten some appreciation. A few rolling updates have been pushed out, but here's a small list of a few issues that were patched. There are still some bugs and inconsistent behavior, but the biggest was attempting to fix a crash that only happened on Windows, and randomly at that. It's not entirely confirmed the Windows build is fully stable, but time will tell.
Fixed Rime Viper text not correctly applying to ice pop description.
Fixed Flutter NPC fight not triggering correctly.
Fixed a certain pool's CHECK description...
Fix misapplied pearl tag
Buff Solar Ray
Fix Viper Claw tags
Fix Trainer Brace tags
Fix Quiet Stance Description tags
Fix a confused hint NPC repeating himself
Fix HP/TP healing on field not factoring in max HP/TP increase.
Fixed references to Orbs being called PEARLs
Fix a few tags
Fix incorrect resource preventing a warp from working correctly
Fix just... a not working warp at all.
Tweak funny gold spell damage output
Tweak XP formula for slower level grinding.
Minor text tweaks
Theoretical fix for Windows builds crashing randomly during combat.
As of 2024-05-07, formally pushing fixes here to call v1.02
Tweaked XP to-next-level formula
Fixed Frostshield not being usable on field.
Fixed(?) ritual spells not applying their statuses when casted on field.
Refactored some combat code just a tad for better message awaiting.
Increased delay of instamessages being possible to close, so some messages don't fly by without being readable when mashing.
Minor text tweaks and fixes.
Stabilize a lot of previously [Windows] crash-prone calls. (Preferably forever) (It wasn't)
Add functional sign to thief town
Fix Heal, Restore spells not usable on field (I think)
Refactor a few extra potential [Windows] crash cases.
Fix bug in which cleansing poison on field would follow up with no effect message.
Player full restore subroutine now removes ALL statuses.
Minor typos and text fixes.
As of 2024-05-08, formally pushing fixes here to call v1.03
Fix Heal, Restore spells not usable on field (I think)
Refactor a few extra potential [Windows] crash cases.
Fix bug in which cleansing poison on field would follow up with no effect message.
Player full restore subroutine now removes ALL statuses.
Minor typos and text fixes.
Fix a bug in which NPC bosses will despawn if loading from a save file without completing a battle (eg crash, manual user exit)
Added a page counter for when multiple pages are available in a menu
Fixed an oversight in which storage space was lower than intended. (10 instead of 20)
As of 2024-05-09, formally pushing fixes here to call v1.04
Fix skills on menus past page 1 incorrectly determining what can be done with them.
Fix a few extra potentially crash-enabling [Windows] bits of code.
Increase gold and xp drops a tad from cultists.
Reduce inn price in Flutter
Fix various descriptions
Increase turns bestowed on Fast Regen
Fix an oversight in elemental defense status calculations
Fix a bug in which monster-in-a-box ambushes handle save reloading incorrectly
Adjust druid skill balance
Adjust a mushroom
**New achievements for fun**
As of 2024-05-14, formally pushing fixes here to call v1.05.
Fix Royal Behemoss text
Increase gold value of Mana Tea and Medic Potion
Add Mana Tea and Medic Potion to Lapis shop. (Somehow this wasn't in when it should have been.)
Increase Spellbound duration from 1 turn to 2 turns.
Fix incorrect info on Acid Splash
Fix Unsteady status reducing Max HP instead of Agility
Fix Feint info
Fix Green Tea TP heal/info
Adjust xp rates
Fix Light Temple Floor 2 having out of bounds warps
Fix Gold Claws appearing twice in Sandstorm shop
Fix a missing open-door tile in the Hidden Village cave passage
Fix Sapphire giving agility instead of HP
Rewrite a paid hint NPC in Flutter for clarity in Japanese localization.
Fix rime viper pop and spicy honey's status apply description.
Various text adjustments
Fix banker dialogue in Japanese.
Fix Mystic Pearl giving 100% water offense instead of 10%.
Fix trees outside Dark Gulch.
As of 2024-05-21, formally pushing fixes here to call v1.06.
Fix bag in ice caves sharing flags with another bag.
Translation fixes.
Fix bug in which having both Toxins and Poison status ejected the player to the field when entering a door.
Minor overworld visual fixes.
Various overworld tile cleanup.
Adjust Guardian and Firestorm.
Fix bug in which withdrawing from bank with a full bag destroys the selected item.
Fix oversight in which combat animations didn't return to black clear-color and unpaused music when skipped.
Adjust agility crit bonus differences to DR and eventually cap.
Fix oversight in which a certain cave's switch-locked doors were opened with keys.
Disable autosave during a certain important sequence of fights.
As of 2024-06-07, formally pushing fixes here to call v1.07.
**Add support for black-bar 4:3 framing mode.**
Various overworld tile cleanup.
Adjust Guardian and Firestorm.
Fix bug in which withdrawing from bank with a full bag destroys the selected item.
Fix oversight in which combat animations didn't return to black clear-color and unpaused music when skipped.
Adjust agility crit bonus differences to DR and eventually cap.
Fix oversight in which a certain cave's switch-locked doors were opened with keys.
Disable autosave during a certain important sequence of fights.
Increase size of switch-buttons to be more visible.
Fix not being able to fly out of the hidden grotto
Fix a warp incorrectly warping in endgame.
Change Flame Shield (Relic) to Heat Guard to be less ambiguous with Flame Shield (Spell)
Add previously dummied out Glass Orb and Painted Orb to Sandstorm and Lapis shops.
Fix canyon and swamp maps having items sharing flags
Fix Buried Castle doors being unlockable when they are switch doors.
Adjust (and hope) Tsunami technique
Fix minor tiny mistake in which Physical Tech defense was using Physical Tech offense for calculations.
Tweak balance in a few spots in response to tiny PhysTech defense calculation.
Enable returning to the title screen from a new game window.
Nerf Rock Throw. Again, probably.
Swap gamepad action buttons to match Steam Deck's A/B placement
Move Outpost overworld destination warp to south of Outpost instead of north.
Adjust various numbers across encounters (suspiciously related often to tech)
Remove absorb on royal skull
Fix Japanese locale text issue on Darkstalker dagger
Fix canyon chest igniting ablaze when opened.
Fix shared tags on two bags in buried castle.
Feel free to post to Steam's Crop and Claw forums or hop on the Discord at https://discord.gg/D3ttpCkmyk if you'd like to throw more bugs at the developer.
Source
Changelog.gg summarizes and formats this update. How we read updates.
