Full notes
Full Crony Corp update
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What changed
- Gameplay
- Fixes
- Maps
- Performance
- UI and audio
- Server
We've been hard at work getting Crony Corp ready for its Android release! We've submitted a build for review to Google, so it'll hopefully be available by the end of the month! In the process of doing so, we've squashed a whole bunch of bugs:
-Assorted Updates/Fixes-
Updated Intro Sequence
Adjusted Tutorial Dialog
Fixed Bug where Alt Tutorial Dialog was not firing off
Fixed Various Areas in the Tutorial where quitting without completing the objective could soft lock the game
If Declaring Bankruptcy, the player is now asked if they would like to play the tutorial instead of being forced into it again
Re-baked all floorplans (Some buildings may shift on your map)
Buildings no longer play Upgrade VFX on initial load
Fixed Major Bug where API would crash when cancelling construction of a building
Fixed Bug where occasionally, a newly built structure will throw an electric node error during a re-sync
Adjusted Ore Viewer code to only Draw if Mouse is near the Ore
Added "Are You Sure" modal when cancelling construction via the in-world UI
Deleted Duplicate Boundary Walls
Bankruptcy count is now being tracked
Server Health Check now only occurs on Enable on the Main Menu, opposed to once every minute
Updated discord link
Fixed Bug where saved Framerate wasn't being properly set on game start
-Audio Updates/Fixes-
Unified Audio Controllers between Scenes
Main Menu, Greenfield, and PVP screen now each have their own music
Added SFX to all buttons and toggles
-Daily Rewards Updates/Fixes-
Daily Rewards Panel now uses a status modal instead of a dialog box to inform the player that the Warehouse is Full
Daily Rewards Panel will now close if Warehouse is Full, and a Rewards Button will appear the player can press to bring it back up once they make space in the Warehouse
Fixed Bug where Close Button was not working on the Daily Rewards panel
Fixed Bug with Daily Rewards sometimes not closing after claiming rewards
Fixed Bug where Full Warehouse warnings were not properly working for Daily Rewards, causing soft locks
Fixed Bug where Declaring Bankruptcy with an unclaimed Daily Reward could soft lock the Tutorial
Marketplace Updates/Fixes-
Fixed Bug where Marketplace Menu Blocker was not activating properly
Front-loaded Marketplace Menu load during Player load to reduce lag when clicking on Marketplace button
Fixed Bug where the Marketplace Slider would rapidly switch between enabled/disabled when warehouse Inventory full
-Warehouse/Factory Menu Updates/Fixes-
Fixed Bug where Warehouse Inventory would not delete itself if it were a negative number
Fixed Bug where Warehouse Inventory Content would duplicate when swapping between Upgrade and Inventory Menu
Fixed Bug where the Warehouse Upgrades page was loading very slowly
Opening up the Factory Detail page will now always default to the Recipe page
Fixed Bug where viewing an empty Warehouse Inventory would throw an error
Fixed Bug where Warehouse would lock the Sell Slider to 1 when Warehouse is Full
Fixed Bug where Factory Upgrade Stats were not being properly colored coded
-Other Menu Updates/Fixes-
Fixed Bug where the Auto Trader would cause your E-Certs to go negative if a Sell Slot was setup for them
Leaving PVP mode will now return you to the zoom level you had prior to entering PVP mode
Entering Build, Road, Logistics, or PVP screen modes now disables trucks from being drawn on screen
Fixed a bunch of issues with the Road Build controls
Fixed Bug where Logistics Route List was not updating properly
Logistics Setup is now a scroll-able
-Assorted Bug Fixes-
Fixed Bug with canvas layering in the Settings Menu
Fixed bug where Company Stats was not turning gold when HQ was open
Fixed Bug where Remember Me would not work properly on Log Out
Fixed Bug where Settings and Store button would sometimes not work
Fixed Bug where Camera Lock Toggle was improperly enabled on PC
Assorted UI fixes
Source
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