Full notes
Full Cromania update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Server
- UI and audio
- Store
- Gameplay
Steam post image Hello everyone,
This patch focuses on fixing four critical issues that affected menu navigation, combat stat scaling, equipment balance, and character creation.
The goal of this update is to improve stability and make the game’s progression systems behave more consistently across both client and server.
Fixed: Battle Menu Map Button
We fixed an issue where the Map button inside the Battle Menu worked correctly the first time, but could become non-functional after reopening the menu.
The map state is now properly reset when starting a battle, so the map can be opened reliably every time from the Battle Menu.
Fixed: Critical Multiplier Training Scaling
The gold stat that provides Critical Multiplier Rating is now correctly affected by Critical Chance Training.
This has been aligned on both the frontend and backend, ensuring that stat previews and server-authoritative combat calculations remain consistent.
Fixed: Equipment HP Regen Scaling
HP Regen purchased through equipment is no longer affected by Max HP Training.
This means HP Regen from items now stays independent, while Max HP bonuses continue to scale correctly with their intended training category.
Improved: Character Name Input
Character names can now include numbers.
The character creation input now supports:
A-Z, a-z, 0-9, _ and -
Validation has been updated on both the client and server to keep character creation behavior consistent.
Summary
This patch improves:
Battle Menu stability Combat stat accuracy Equipment stat balance Character creation flexibility Client/server consistency
Thank you for playing and helping us improve Cromania.
Source
Changelog.gg summarizes and formats this update. How we read updates.
