Full notes
Full Crocogame update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Crocogame changes
Essences:
Retreater: Now gives 10 flat range instead of 5. - Dash Nuke: +100% critical and explosion after a dash. - Guided: Projectiles now follow the player's direction more accurately. - Wound: Toned down wound colour.
Difficulties:
Reduced range viper spawns on difficulties +0, +1, +2, +3. - Ghoul assassins start spawning at difficulty +2 instead of +3.
General:
Reduced damage dropoff each time a projectile pierces an enemy (projectiles now retain more damage after pierce). - Slightly increased player invulnerability time after being hit (0.1 to 0.15 seconds). - New feature: skipping new essences will now increase a random stat. The 'skip' button will display the upgrade.
Source
Changelog.gg summarizes and formats this update. How we read updates.
