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Steam News20 October 20232y ago

Balance patch: 1.0.7

Essences: Retreater: Now gives 10 flat range instead of 5. - Dash Nuke: +100% critical and explosion after a dash. - Guided: Projectiles now follow the player's direction more accurately.

Full notes

Full Crocogame update

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What changed

0 fixes0 additions3 changes0 removals
  • Gameplay
  • UI and audio
changedRetreater: Now gives 10 flat range instead of 5. - Dash Nuke: +100% critical and explosion after a dash. - Guided: Projectiles now follow the player's direction more accurately. - Wound: Toned down wound colour.
changedReduced range viper spawns on difficulties +0, +1, +2, +3. - Ghoul assassins start spawning at difficulty +2 instead of +3.
changedReduced damage dropoff each time a projectile pierces an enemy (projectiles now retain more damage after pierce). - Slightly increased player invulnerability time after being hit (0.1 to 0.15 seconds). - New feature: skipping new essences will now increase a random stat. The 'skip' button will display the upgrade.
- Slightly increased player invulnerability time after being hit (0.10.15seconds- Slightly increased player invulnerability time after being hit ( increased, buff

Crocogame changes

changedRetreater: Now gives 10 flat range instead of 5. - Dash Nuke: +100% critical and explosion after a dash. - Guided: Projectiles now follow the player's direction more accurately. - Wound: Toned down wound colour.
changedReduced range viper spawns on difficulties +0, +1, +2, +3. - Ghoul assassins start spawning at difficulty +2 instead of +3.
changedReduced damage dropoff each time a projectile pierces an enemy (projectiles now retain more damage after pierce). - Slightly increased player invulnerability time after being hit (0.1 to 0.15 seconds). - New feature: skipping new essences will now increase a random stat. The 'skip' button will display the upgrade.

Essences:

  • Retreater: Now gives 10 flat range instead of 5. - Dash Nuke: +100% critical and explosion after a dash. - Guided: Projectiles now follow the player's direction more accurately. - Wound: Toned down wound colour.

Difficulties:

  • Reduced range viper spawns on difficulties +0, +1, +2, +3. - Ghoul assassins start spawning at difficulty +2 instead of +3.

General:

  • Reduced damage dropoff each time a projectile pierces an enemy (projectiles now retain more damage after pierce). - Slightly increased player invulnerability time after being hit (0.1 to 0.15 seconds). - New feature: skipping new essences will now increase a random stat. The 'skip' button will display the upgrade.

Source

Steam News / 20 October 2023

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