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- Croakwood
Early Access Release Window & Gameplay Trailer
We're on track to release Croakwood into Early Access this winter! Check out our new trailer that's giving a look at lots of new things: View store page What is Early Access? Early Access means the game is available to…
Store9 changesGameplayBalance - Croakwood
Devlog #11 - World Design
Hey! Don't forget to check out Wholesome Direct this Saturday :) This month we made a lot of progress in how our game world is put together and designed. The way our game world works is a bit like a puzzle. We have indi…
Announcement7 changesGameplayWorkshop - Croakwood
Devlog #10 - How villagers interact with the world
Hey, it's been some time! If you want to know what we've been up to, make sure to check out Wholesome Direct on June 6th :) In one of the previous posts I described how the villagers navigate around the world and in thi…
Announcement4 changesWorkshop - Croakwood
Devlog #9 - Object Placement Tools
In preparation for Game Garden and in the time afterwards we've spent some time on polishing how placing objects works. Placing objects is one of the main things you do in this game of course, so it needs to feel good a…
Announcement8 changesWorkshopGameplay - Croakwood
Croakwood at Vancouver Game Garden
We're bringing a first demo of Croakwood to Vancouver Game Garden on September 27-28, alongside many other great games from local independent developers. If you happen to be in Vancouver we'd be excited if you come and…
Event2 changesGameplay - Croakwood
Devlog #8 - Movement
When we started working on Croakwood, programming the villagers seemed to be relatively straightforward - they just have to walk around in whatever environment the player created for them and interact with certain objec…
Announcement11 changesFixGameplay - Croakwood
Devlog #7 - Rendering
This post is about a few different aspects regarding how the game is being rendered. It's mostly technical but I figured it might still be interesting to see behind the scenes a bit. We're using Unity as the engine for…
Patch notes8 changesUI/audioPerformance - Croakwood
Devlog #6 - Houses
A big part of Croakwood is providing cozy little houses that your frog villagers can live and work in, so let's take a look at how the houses work! All of the buildings are created from individual pieces, so every wall,…
Event6 changesStoreGameplay - Croakwood
Devlog #5 - Water
In a game about frogs you kind of need to have water, which means you need to program a water shader. A shader is basically a short program that calculates what color a pixel should receive. To me as a programmer they c…
Patch notes5 changesPerformance - Croakwood
Devlog #4 - Art Direction
In this post our art director and concept artist Marve gives some insights into her thoughts on the setting of the game and some of the influences for the art direction. Mood We decided pretty early on we want to keep t…
Store6 changesGameplayWorkshop - Croakwood
Devlog #3 - Frogs
In a game about building frog towns the frogs are unsurprisingly pretty important. Here's a look at how they developed over time and what we had in mind while working on them. First of all, as with everything else, figu…
Announcement3 changesGameplay - Croakwood
Devlog #2 - Terrain
Where do you even start developing a game? There's so many things you need to work on at the same time. A good starting point probably is the terrain and general environment, so let's take a look at how that developed.…
Event11 changesGameplayMaps - Croakwood
Devlog #1 - Hello!
Whew! Feels good to finally have this game announced and be able to talk about it 😊 Seeing all the reactions to the announcement trailer was incredibly thrilling, and we're all very happy that people seem to be quite e…
Announcement4 changesGameplayUI/audio



